Commit Graph
578 Commits
Author SHA1 Message Date
Dean 775b50729c Merge pull request #9086 from xdCloudy/feat/agcdriver-evidenced-impls
feat(libSceAgcDriver): implement diagnostic fallbacks
2026-10-23 12:11:16 +13:00
milescovielloandClaude Opus 5.5 36559da793 feat(agc): draw one-sample color targets beside a multisampled depth target with sample 0's coverage
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 19:58:10 +00:00
Dean a62feecd6c Merge pull request #7948 from Amoenus/codex/feat-native-owner-fmask
feat(agc): expose expanded FMASK for tracked native owners
2026-10-23 08:54:11 +13:00
Dean d6e7ab42df Merge pull request #6727 from simonbronk/fix/native-msaa-depth-unwritten-guest-access
fix(agc): retire an unwritten native multisample depth surface on guest access
2026-10-23 07:55:56 +13:00
xdCloudy 36a7a09dae feat(libSceAgcDriver): implement diagnostic fallbacks 2026-10-22 11:42:42 -07:00
xXPBSXxandClaude Sonnet 5.5 7e2cc7ec6b fix(agc): accept the standard component order for 11_11_10 float color targets
PPSA12361 binds color format 7 (COLOR_11_11_10, float) with COMP_SWAP 0
and stops on "unsupported color format 7 number type 7 component swap 0".
Only the reversed order (COMP_SWAP 2) was accepted.

The format keeps its 10-bit component in the low bits. The standard
swap puts red in the first slot, as Mesa pairs SWAP_STD with
COLOR_10_11_11 for R11G11B10_FLOAT, so COMP_SWAP 0 puts red there and
COMP_SWAP 2 blue. Swap 0 now decodes with the identity export mapping
0xe4 and the same packing; the other swaps still throw.

The decode test accepts swap 0 and keeps refusing swaps 1 and 3. The
execution test renders both orders into tiled and linear targets and
compares each stored word with the packing of the order. Its program
pool grows to fit the second pass. The debt entry names the accepted
orders and says the swap 0 layout is derived, not measured.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-22 19:46:23 +02:00
Adrià 0def01bcb5 Merge pull request #8538 from LeandroLP23/fix/recompiler-flat-p20-provoking
fix(recompiler): read P20 of a flat input as the provoking vertex
2026-10-22 19:26:58 +02:00
Dean 6a6a35fdf5 Merge pull request #7965 from frankea/ps5-measured-1340
fix(libs): values measured on a PS5 (firmware 13.40) from inside retail games
2026-10-23 06:18:10 +13:00
Dean e5c5329251 Merge pull request #8099 from LuisAguilarDev/fix/agc-stencil-clear-absent-plane
fix(agc): ignore a stencil clear on a target without a stencil plane
2026-10-23 05:43:36 +13:00
LeandroLP23andClaude Opus 5.5 1bf43f9b02 fix(recompiler): read P20 of a flat input as the provoking vertex
A FLAT_SHADE input without pass-through that a pixel shader reads
through v_interp_mov_f32 P20 and not P10 stayed an explicit per-vertex
input and read vertex 2 minus vertex 0. For a flat value that is the same
on every vertex the difference is 0, and with the first provoking vertex
nothing refused it.

ps5-opengl lowers every flat input to a load of one vertex: vertex 1
(P10) by default, which #4030 reads as the provoking vertex, and vertex 2
(P20) for triangles when GL's flatshade_first is set. SuperTuxKart's
deferred point lights are drawn that way, so all twelve flat inputs of
pointlight.frag read 0, the attenuation 0 * -inf was NaN, nothing was
discarded, and the starting-line referee's light quad blacked out the
scene behind it (#8364).

A P20-only read now returns the provoking vertex's value, as P10 and P0
do. The lane was not measured on the console either, so FragmentParameter
records it and a pipeline using the last provoking vertex throws. An input
read through both P10 and P20 keeps its per-vertex differences.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 18:37:47 +02:00
Dean 751b2881ae Merge pull request #8871 from thuanquang/fix/msaa-enable-clear-lines
fix(agc): draw line lists and strips into a multisampled target with MSAA_ENABLE clear
2026-10-23 05:20:48 +13:00
Romans Pokrovskis b8c6a94572 chore(agc): refresh PR 7948 on current main 2026-10-22 19:13:40 +03:00
Dean b7d1d47a5f Merge pull request #8083 from DavidSamir/feat/agc-barycentric-tessellation-strips
feat(agc): draw triangle strips through the barycentric tessellation stages
2026-10-23 03:22:55 +13:00
simonbronkandClaude Opus 5.5 bf0806ecd6 fix(agc): retire an unwritten native multisample depth surface on guest access
A guest read over the depth or HTILE range of a native multisample depth
surface threw even when the host had not written the surface since its
import. Its samples are then still the clear value the import took from
the guest HTILE, so the guest bytes already describe it. Retire such a
surface and its guards instead, and keep the refusal for a surface the
host wrote: draws with depth or stencil writes, depth/stencil copies and
storage write-back.

Onimusha: Way of the Sword (PPSA27836) imports a 4-sample D32 target,
draws into it once with depth tests only and no color target, then reads
the memory back as a structured buffer in a compute dispatch.

Unblocks PPSA27836.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 10:02:25 +02:00
Dean 865e06f1bc Merge pull request #7927 from whamre/feat/agc-depth-mips
feat(agc): render into depth mip levels
2026-10-22 19:09:06 +13:00
thuanquangandClaude 0efe28a839 fix(agc): draw line lists and strips into a multisampled target with MSAA_ENABLE clear
A line list or strip drawn with PA_SC_AA_CONFIG above 1x and
PA_SC_MODE_CNTL_0.MSAA_ENABLE clear threw, and METAL GEAR SOLID: Peace
Walker (PPSA18216) draws such lines into its 4x target. They now take
the path triangles already take in this state: the target's sample
count with every sample at the pixel center, or one sample under a
one-sample color target.

The refusal now reads the primitive the draw rasterizes
(RasterPrimitiveOf) instead of VGT_PRIMITIVE_TYPE: a point list that a
geometry program turns into triangles or lines is drawn as those, and
rasterized points and alpha-to-coverage still throw. No draw on main
rasterizes points in this state, because a vertex-path point list and
a geometry program's point output throw earlier; the point term takes
effect once they are drawable, as with #6801.

The new GPU test decodes a line list and a line strip into a 4x target
in this state with DecodeState, draws the decoded state, and requires
every pixel to be covered in all four samples or in none.

Co-Authored-By: Claude <[email protected]>
2026-10-22 10:48:35 +07:00
frankea 41d551eb60 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into ps5-measured-1340
# Conflicts:
#	core/libs/prx/libSceSystemService/Export.cpp
2026-10-21 17:37:31 -04:00
Adrià 0c6a5bd593 Merge pull request #8519 from MarrasFederico/fix/agc-zero-stride-oob-select
fix(agc): follow RDNA 2's range checks for zero-stride vertex fetches
2026-10-21 21:54:30 +02:00
Adrià f0de89a506 Merge pull request #9026 from milescoviello/perf/depth-plane-unit-stores
perf(agc): store only the depth plane units a read overlaps
2026-10-21 21:29:26 +02:00
David 46e2b86d0b Merge remote-tracking branch 'origin/main' into feat/agc-barycentric-tessellation-strips
# Conflicts:
#	docs/dev/debt/libSceAgcDriver.md
2026-10-21 22:17:56 +04:00
Adrià FranchandClaude a3d739f170 docs(agc): record the all-past OOB_SELECT 1 throw and the gfx1010 measurement
Co-Authored-By: Claude <[email protected]>
2026-10-21 20:16:32 +02:00
Federico Marras 58afce1ad1 fix(agc): follow RDNA 2's range checks for zero-stride vertex fetches 2026-10-21 20:16:30 +02:00
Adrià d27d05ec14 Merge pull request #7883 from thuanquang/fix/strip-last-provoking-gs
fix(agc): draw triangle strips through a geometry program with the last provoking vertex
2026-10-21 20:10:30 +02:00
Dean 4ec064d29b Merge pull request #6887 from Amoenus/codex/test-msaa-reader-retile-main143
test(agc): connect MSAA sample readback to tiled layouts
2026-10-22 06:14:29 +13:00
thuanquangandClaude 0bd8f6188a fix(agc): draw triangle strips through a geometry program with the last provoking vertex
An RX 6700 XT hands a geometry shader odd strip triangle i as
(i+1, i, i+2) with the last provoking vertex, which is the order the
translator already uses, and since #7374 last mode takes the flat
outputs of the program's primitives from their last index. Keep the
last-mode refusal for fans only, which reach the program as
(i+1, i+2, 0) while the hardware gives (0, i+1, i+2). TEKKEN DARK
RESURRECTION (PPSA31371) stops on such a strip draw.

Co-Authored-By: Claude <[email protected]>
2026-10-21 21:41:01 +07:00
Dean 2c4b116da9 Merge pull request #7729 from milescoviello/fix/one-sample-depth-iter
fix(agc): draw a PS_ITER_SAMPLE program once per pixel into a one-sample depth target
2026-10-22 03:14:54 +13:00
Adrià 5bd9912658 Merge pull request #8317 from hypermoist/feat/agc-static-buffers
feat(libSceAgc): implement static buffers and qwords
2026-10-21 15:32:19 +02:00
Romans Pokrovskis b4fbf24d1e feat(agc): upload individual multisample image samples 2026-10-21 16:06:59 +03:00
Romans Pokrovskis b8297adab9 feat(agc): add fragment-preserving R_X and Z_X layouts 2026-10-21 16:06:32 +03:00
Dean fdf22f9546 Merge pull request #7911 from savvaniss/fix/agc-release-mem-system-counter
fix(agc): name the RELEASE_MEM system counter instead of GDS data
2026-10-22 01:54:27 +13:00
Dean ce7d547175 Merge pull request #8856 from klosixgaming-arch/feat/agc-point-list-geometry-output
feat(agc): draw point-list output of NGG geometry programs as mesh points
2026-10-22 01:46:18 +13:00
Dean 0c83831421 Merge pull request #8975 from milescoviello/rebase/5499-db-depth-copy
feat(agc): run DB depth copies into a single-sample R32 float target
2026-10-22 01:20:22 +13:00
Savvanis Spyros 123768abcd Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into fix/agc-release-mem-system-counter
# Conflicts:
#	docs/dev/debt/libSceAgcDriver.md
2026-10-21 14:15:53 +03:00
David 6d8ff2d5b8 Merge branch 'main' into feat/agc-barycentric-tessellation-strips 2026-10-21 15:10:49 +04:00
Adrià 98145b48d8 Merge pull request #7426 from DavidSamir/feat/shader-barycentric-tessellation-last-vertex
feat(agc): draw the last provoking vertex through the barycentric tessellation stages
2026-10-21 13:08:47 +02:00
Adrià 2cca5c0fd6 Merge pull request #7600 from milescoviello/feat/msaa-dcc-comp-to-single
feat(agc): take RADV's comp-to-single clear of a multisampled DCC target
2026-10-21 13:07:42 +02:00
Adrià 275e896797 Merge pull request #7696 from MaxLikesCode/feat/agc-set-index-indirect-args
feat(libSceAgc): implement sceAgcDcbSetIndexIndirectArgs
2026-10-21 12:52:39 +02:00
Adrià 27fabb6b7d Merge pull request #7869 from savvaniss/feat/agc-polygon-mode
feat(agc): draw point and line polygon modes
2026-10-21 12:48:05 +02:00
milescovielloandClaude Opus 5.5 f57bbc936a perf(agc): store only the depth plane units a flush overlaps
A read of memory inside a stale D32 Z_X depth plane (FlushDepthPlanes) stored
the whole plane: a copy of the depth image into the mirror, MarkWholeWritten
and a write-back of every byte. In Super Meat Boy 3D (#8840) a read-only
buffer ending about 3 KiB inside a stale 3840x2160 plane makes
ShaderResources::Revalidate flush ~1000 times per 5 s, each one moving
31.9 MiB, bound by transfer bandwidth.

A depth surface now tracks its plane as 64 KiB units, each one 128x128 tile
of the mirror's block units: a stale bit and a write generation per unit
replace memoryStale and the plane-wide syncedGeneration.

- FlushDepthPlanes stores only the stale units the range overlaps: the depth
  to mirror copy takes one region per unit rectangle (UnitRects, from the
  mirror's slice windows), the mirror marks just those units written
  (MarkUnitsWritten) and the write-back covers their hull. The other units
  stay stale and the plane stays registered. Stale bits are cleared only
  after the copy was recorded, and the stored units' generations advance
  only when FlushPending stored them. A depth fast clear still pending at
  the store rewrites the whole image, so it makes every unit stale first.
- SyncFromMemory copies from the mirror only the units the guest wrote since
  their own generation (one ChangedBlocks scan; untracked memory counts as
  unwritten, as WrittenSince did), so a guest write into one unit no longer
  replaces GPU depth that is still unstored in the others.
- Flushes followed by a retire keep the whole-plane store: the color target
  flush in Draw and a written storage view (DepthPlaneScope::Whole). The
  retire of an overwritten surface in DepthSurfaceTexture first stores its
  remaining stale units the guest did not write.
- A mirror without block units (APS5_NO_BLOCK_TRACKING, unaligned base)
  falls back to the whole-plane copy, and APS5_DEPTH_PLANE_WHOLE_STORE=1
  tracks the plane as one unit, the previous behaviour.
- DepthPlaneStoreCounts reports stores, units and bytes stored.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 10:03:00 +00:00
Dean aa37bc7aef Merge pull request #6683 from EagleBearerYS/fix/agc-sample-location-grid-exact
fix(agc): keep the guest's sample order where pixel (0,0)'s locations stand in for a 2x2 grid
2026-10-21 23:00:12 +13:00
Dean 27c88a8d75 Merge pull request #8224 from savvaniss/fix/agc-strided-overhang-render-target
fix(agc): bind a strided buffer's last record only up to the render target it runs into
2026-10-21 21:32:49 +13:00
codingreapermapsandClaude Opus 5.5 191c8a8d2b feat(agc): run DB depth copies into a single-sample R32 float target
A draw with DB_RENDER_CONTROL.DEPTH_COPY copies one sample of the
Z_32_FLOAT depth surface into color target 0. It now runs as a compute
pass that fetches that sample and stores it into the R32 float target,
when the draw covers the whole surface without depth or stencil tests.
With COPY_CENTROID the sample is the first one the draw covers, which is
sample 0 under the full sample mask the driver requires, as radeonsi
programs its per-sample DB to CB copies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 08:03:33 +00:00
frankea 43e5ca6edb Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into ps5-measured-1340
# Conflicts:
#	docs/dev/debt/libSceAgcDriver.md
2026-10-21 03:48:32 -04:00
Dean fb8b15c886 Merge pull request #8933 from xdCloudy/feat/ps5-agcdriver-exports
feat(libSceAgcDriver): declare PS5 AGC driver exports
2026-10-21 20:46:48 +13:00
frankea 15ed39fb98 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into ps5-measured-1340
# Conflicts:
#	docs/dev/debt/libSceSystemService.md
2026-10-21 03:30:24 -04:00
Savvanis SpyrosandClaude Opus 5.5 ffb782739b docs(debt): name no title in the polygon mode entry
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 10:13:32 +03:00
Savvanis SpyrosandClaude Opus 5.5 e61d31d287 feat(agc): draw point and line polygon modes
PA_SU_SC_MODE_CNTL with POLY_MODE set to a point or line type was refused,
and every triangle was drawn filled. The state decode now takes the polygon
type of the faces that are not culled into State::polygonMode, ignores the
types when POLY_MODE is clear or the primitives are points or lines, and
keeps refusing front and back types that differ while both faces are drawn.

Points are drawn one pixel wide (PA_SU_POINT_SIZE 0x00080008 inside
PA_SU_POINT_MINMAX), the size VK_KHR_maintenance5 gives a point whose
shader does not write PointSize, and lines one pixel wide (PA_SU_LINE_CNTL).
The device enables fillModeNonSolid and maintenance5 when they are
available. The polygon mode joins the pipeline, library and draw keys and
the pipeline journal (format 5).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 10:13:32 +03:00
Savvanis SpyrosandClaude Opus 5.5 1c0e23afc5 fix(agc): trim a strided overhang at the render target only for read-only buffers
A store to the trimmed tail of a written buffer would be dropped instead
of failing as an alias of the render target, so only read-only buffers,
such as per-attribute vertex fetches, are trimmed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-21 10:09:17 +03:00
xdCloudy 44c36055a2 docs(debt): place AGC driver note by related entries 2026-10-21 08:05:46 +01:00
xdCloudy 6b33ef1bd1 docs(debt): isolate AGC driver unknown signatures 2026-10-21 08:04:36 +01:00