Commit Graph
305 Commits
Author SHA1 Message Date
JJenkx c8d7e37f4c fix(agc): initialize point size and limits from SDK defaults 2026-10-19 02:48:17 -04:00
Adrià fcde2cf95c Merge pull request #6529 from al3w0f205/feat/agcdriver-quadlist-primitive
feat(libSceAgcDriver): support quad-list primitive type
2026-10-19 08:38:11 +02:00
Adrià 22e59888ce Merge pull request #6467 from fogydes/feat/agc-driver-command-buffer-submit
feat(libSceAgcDriver): implement command buffer submission
2026-10-19 08:37:37 +02:00
fogydes c3775ea000 feat(libSceAgcDriver): implement command buffer submission 2026-10-19 11:28:13 +05:30
al3w0f205 55d4a9fa1d feat(libSceAgcDriver): support quad-list primitive type
Primitive type 19 (DI_PT_QUADLIST, 0x13) is used by Unity and other engines for UI quads, sprites and font glyphs. Because Vulkan lacks native quad-list primitive topology, quad draws are expanded on the CPU into indexed triangle lists with 6 indices per 4-vertex quad, respecting the first/last provoking vertex configuration and discarding incomplete trailing vertices. Adds unit tests and documents the functional debt.
2026-10-19 07:39:59 +02:00
elliot 11a7b61d72 fix(agc): split oversized dispatches with workgroup offset specialization
A dispatch over maxComputeWorkGroupCount was split into vkCmdDispatchBase
chunks whose base reached the limit, which VUID-vkCmdDispatchBase-baseGroupX-00421
forbids, and NVIDIA refused the split outright.

Compute modules now declare WorkgroupOffset specialization constants (default 0)
that the recompiler adds to WorkgroupId and GlobalInvocationId and keeps
unmaterialized. Each chunk is recorded with vkCmdDispatch from group 0, bound to
a pipeline variant specialized with the chunk's base. The NVIDIA throw is gone;
device-memory LDS splits still throw.

Fixes #7375
2026-10-18 22:54:33 -05:00
Dean 3ddbc4accc Merge pull request #4650 from Mouad-Scriptz-0/feat/agc-depth-range-remap
feat(agc): remap a viewport depth range the device cannot express into the vertex shader
2026-10-19 16:52:31 +13:00
Dean fa0ac6d5ce Merge pull request #5926 from xXPBSXx/fix/agc-vertex-fetch-overhang
fix(libSceAgcDriver): zero the overhanging record of a vertex fetch
2026-10-19 15:56:44 +13:00
AhirandClaude Opus 5.5 f970620d95 fix(agc): keep half the host heap out of the host import budget
Imports, type-3 mirrors and the buffers and textures placed in host memory share the driver's system memory heap. On Windows that heap is half the physical memory, so on a 16 GiB machine the old budget (the heap less 2 GiB) let imports hold about 6 of its 8 GiB, and host buffer allocations then overflowed into the 256 MiB device-local host-visible heap and failed. The budget now reserves the larger of 2 GiB and half the largest host heap.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 04:11:15 +02:00
xXPBSXxandClaude Sonnet 5.5 55b197d31c docs(debt): describe the vertex fetch overhang case without the title
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-19 03:47:33 +02:00
xXPBSXxandClaude Sonnet 5.5 d01548e81b fix(libSceAgcDriver): zero the overhanging record of a vertex fetch
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-19 03:47:33 +02:00
Dean Galvin 4d4ae6e5eb Merge main into pr-4650
# Conflicts:
#	core/libs/prx/libSceAgcDriver/tests/ShaderMemory.cpp
#	core/shader/recompiler/ControlFlow/src/RequestSerializer.cpp
#	core/shader/recompiler/tests/RequestSerializerTests.cpp
2026-10-19 14:32:36 +13:00
Adrià 00666eeb36 Merge pull request #6470 from EagleBearerYS/fix/recompiler-once-per-pixel-sample-inputs
fix(recompiler): run a pixel shader the guest does not iterate once per pixel
2026-10-19 03:21:34 +02:00
Adrià 12c1d1875f Merge pull request #6464 from AymanFE/claude/project-thread-d8qx30
fix(agc): overestimate single-sample draws with centroid inputs
2026-10-19 03:02:01 +02:00
Dean a373e85e56 Merge pull request #7194 from XairRrR/fix/agc-htile-later-slice-clear
fix(agc): take a later slice's HTILE clear when every word has ZMask 0
2026-10-19 13:09:45 +13:00
Adrià a6dd29b3da Merge pull request #6215 from Ondra97/codex/fix-msaa-retired-target-lifetime
fix(agc): reclaim retired multisample color targets
2026-10-19 01:37:13 +02:00
Ondra97andRomans Pokrovskis 785f8f7bcf fix(agc): reclaim retired multisample color targets
Co-authored-by: Romans Pokrovskis <[email protected]>
2026-10-19 01:08:37 +02:00
Ondra97 a64d038154 fix(libs): flush pending GPU results before file writes 2026-10-19 00:53:25 +02:00
Dean Galvin cf4d1f4a97 Merge main into pr-4650
# Conflicts:
#	core/shader/recompiler/ShaderDiskCache.cpp
2026-10-19 11:15:57 +13:00
Yunus Shaikh d13a90d015 Merge main into fix/recompiler-once-per-pixel-sample-inputs
Resolves the shader debt file bullet by bullet: main's EmitSetAttribute entry, and this branch's PERSP_SAMPLE/LINEAR_SAMPLE and pixel-position entries.
2026-10-18 15:14:25 -07:00
Adrià 1158cb8aab Merge pull request #6255 from LeandroLP23/fix/agc-kill-demoted-quad-pixels
fix(shader): kill demoted quad-mask pixels when the pixel program returns
2026-10-18 23:26:48 +02:00
Adrià 05171bc66b Merge pull request #5987 from GustavoGamarra95/fix/agc-device-memory-host-fallback
fix(agc): place device memory in host memory when the driver refuses a device-local allocation
2026-10-18 22:02:03 +02:00
Adrià 8a7f434f19 Merge pull request #6196 from SandstromPL/fix/agc-msaa-enable-clear-one-sample-target
fix(agc): rasterize into one-sample targets as one sample when MSAA_ENABLE is clear
2026-10-18 20:49:55 +02:00
Yunus Shaikh dc47a81b02 Merge main into fix/recompiler-once-per-pixel-sample-inputs 2026-10-18 11:30:31 -07:00
Dean 0ff835652a Merge pull request #6445 from Amoenus/codex/fix-msaa-surface-footprint-mainff
fix(agc): complete sampled MSAA geometry after fragment sizing
2026-10-19 07:22:32 +13:00
Dean 79896f332f Merge pull request #7137 from Lberonio/fix/agc-eop-latch-queue-mode
fix(agc): suppress the flip end-of-pipe event on queues that raise release interrupts
2026-10-19 07:22:24 +13:00
Adrià c34e9d855c Merge pull request #6160 from fma-rc/feat/agc-fs-table-calls
feat(agc): link calls through the AGC FS table
2026-10-18 19:44:10 +02:00
Gustavo Ariel Gamarra Rojas 57fc04be01 fix(agc): place repacked and stencil copies in host memory after a refused reclaim
Repacked copies and depth stencil copies allocated device-local memory
directly and stopped the title on a refusal; they now take the same
allocation path as the other images. Device buffers choose their host
fallback type the same way, the host placement line carries the cumulative
MiB, and the debt file records that a placed image stays in host memory
for its lifetime.
2026-10-18 19:29:47 +02:00
Adrià e1338ff5ea Merge pull request #5999 from mazen320/fix/retroarch-windows-select-and-8_8-uint
fix(libkernel,agc): unblock RetroArch Windows select and 8_8 UINT
2026-10-18 18:53:13 +02:00
Adrià cd04995e01 Merge pull request #6054 from Dextroid17/feat/srgb-copy-pr
feat(agc): sample 8 and 8_8 sRGB textures through an RGBA8 sRGB copy
2026-10-18 18:44:08 +02:00
Maz bb39eba819 fix(agc): decode COLOR_8_8 UINT as R8G8_UINT 2026-10-18 18:17:52 +02:00
Adrià 9b6837704f Merge pull request #6014 from SandstromPL/fix/agc-msaa-enable-clear-depth-target
fix(agc): rasterize a multisampled depth target without MSAA_ENABLE at the pixel center
2026-10-18 17:26:06 +02:00
Dean 6bef39cb44 Merge pull request #6122 from fdfawef324/claude/mc-agc-event-write-streamout
feat(agc): accept SAMPLE_STREAMOUTSTATS events without a destination in EVENT_WRITE
2026-10-19 02:54:48 +13:00
Dean 385ed71f2c Merge pull request #7368 from CrimsonMac/fix/device-lds-mixed-width-atomics
fix(shader): use 64-bit buffer atomics for device-memory LDS
2026-10-19 01:51:59 +13:00
Dean Galvin bb2ab91841 Merge branch 'main' into 6445 2026-10-19 01:25:59 +13:00
Dean dce6a3ed4e Merge pull request #6492 from Pipodi/fix/resource-cache-released-textures
fix(agc): drop resource-cache entries that hold released sampled textures
2026-10-19 01:21:52 +13:00
Dean 0d078f75d3 Merge pull request #7089 from pushkarreddyy/fix/agc-driver-buffer-descriptor-reserved-bit
fix(libSceAgcDriver): normalize reserved bit 30 in guest buffer descriptors
2026-10-19 00:51:55 +13:00
Alex ColliniandClaude Sonnet 5.5 7b3098714e docs(agc): keep the title name out of the released-textures debt entry
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 13:42:27 +02:00
Dextroid17 97354b7fd1 docs(debt): sRGB 8 and 8_8 textures read an RGBA8 sRGB copy 2026-10-18 07:27:15 -04:00
Lberonio 9de7cfd9f4 docs(agc): clarify flip latch clearing condition 2026-10-18 14:26:35 +03:00
Dean 3e3e8b9050 Merge pull request #7374 from thuanquang/fix/mesh-last-provoking-vertex
fix(agc): draw geometry programs with the last provoking vertex
2026-10-19 00:13:37 +13:00
Dean 7a2e4a4e7f Merge pull request #7476 from EagleBearerYS/fix/agc-settle-rewatch-live-images
fix(agc): keep a settled import compared while a storage image overlaps it
2026-10-19 00:13:29 +13:00
pushkarreddyy c3c400a6f8 fix(libSceAgcDriver): normalize reserved bit 30 in guest buffer descriptors 2026-10-18 16:38:59 +05:30
Lberonio 863e3f5815 docs(agc): record why the flip event latch cannot be bounded in time 2026-10-18 13:52:37 +03:00
pushkarreddyy f07df07969 feat(libSceAgcDriver): support polygon primitive type 21 2026-10-18 15:56:57 +05:30
Lberonio 241429c45c fix(agc): clear a queue's flip event latch once its own interrupts stop
A queue that delivered an end-of-pipe interrupt from its own release stopped
delivering the flip's event for the rest of the run, so a title that raises a
release interrupt once and then waits on the flip event never saw it again.

Count the flips a queue has taken since its last delivered release interrupt:
four consecutive flips keep the latch, a fifth clears it and raises the event,
so the queue recovers within five flips. Gran Turismo 7 (PPSA01317) pairs two
flips with one release interrupt per frame, which stays under the limit, and a
title that flips without further release interrupts recovers.

Extend agc_driver_eop_interrupts: a latched queue still delivers its own
releases, flips keep reaching the video output while their event is suppressed,
an event returns once the latch clears, and a release followed by two flips
raises none.
2026-10-18 11:13:59 +03:00
Alex ColliniandClaude Opus 5.5 ef3cb7c9ef docs(agc): bound the released-texture sweep by the grown resource cache
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 10:04:28 +02:00
Dean ed01d79d3c Merge pull request #7271 from gjonn/feat/agc-format43-native-repack
feat(agc): sample texture format 43 through a lossless B10G11R11 copy
2026-10-18 20:51:59 +13:00
Yunus Shaikh 3ea0be6488 docs(agc): say a settled import under a storage image stays compared
ARCHITECTURE.md and the libSceAgcDriver debt entry now say that a
settled Windows import under 1 MiB returns to the write watch only when
no storage image overlaps it, and why.
2026-10-18 00:47:31 -07:00
Dean Galvin e886b91fab Merge branch 'main' into 6492 2026-10-18 19:07:59 +13:00