Accept the 10-bit BT.2100 PQ display formats 0x8100070422000000 (red
in the low bits) and 0x8100070400000000 (blue in the low bits) and
convert them to 8-bit sRGB when presented: PQ EOTF, BT.2020 to BT.709
primaries, a luminance tone map whose white level is the tone-map
luminance sceSystemServiceGetHdrToneMapLuminance reports (reference
white min(203 nits, white level)), and the sRGB encoding.
The conversion runs on the CPU for linear buffers and DCC clear values,
in the color transfer shader for tiled guest buffers, and in the
presentation pass for resident images. The three share the PQ EOTF
table computed once in double precision.
AI-assisted: yes
On Windows every direct host import leaves the write watch, and a storage
image over it compares its whole surface with its guest-byte copy at every
collect epoch. #4432 measured 7-8.6 s of every 10 s in those compares on a
GTA V scene, with 98% of the compared surfaces unchanged.
Tracker blocks that leave the watch now keep their write-watch marks as a
hint. Leaving the watch gives a block a fresh hint stamp, and
UntrackedHint walks a range of such blocks, at most once per collect epoch
and thread, stamping the blocks whose pages a CPU store marked; it
returns the newest stamp of the range. compareUntracked puts that stamp in
its memo key in place of the collect epoch, so an image is compared again
after a mark in its range, a driver store, a mapping change or a recorded
GPU write. The byte compare still decides whether anything changed: a mark
the driver makes without a CPU store costs one compare and drops nothing.
Nothing else reads the hint. Collects, Watched, UnchangedSince,
ChangedBlocks and NewestStamp still treat those blocks as untracked, and
Linux is unchanged.
agc_driver_dcc_keys_first_write refreshes an imported storage image over
50 collect epochs with no store: it compared the image 50 times before and
0 times now. A CPU store is still uploaded on the next refresh, and a store
of the bytes already there costs one compare and keeps the pending
results. agc_write_tracking checks the hint itself.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A shared range larger than one chunk now takes the sparse path only when
the device binds sparse memory, udmabuf is open, the range's backing
offset is on the sparse block size, the sparse buffer accepts every
memory type a chunk import can have and the backing file covers the
last chunk. All of that is known before a chunk is imported. Once the
path is chosen, a failed chunk import, fence creation, bind, fence wait or device
address throws instead of going on to the whole-range udmabuf and copies.
agc_host_import_sparse checks the import against a mocked device with
the real udmabuf: a range above size_limit_mb becomes one sparse buffer
bound to one chunk import per 64 MiB, an unaligned backing offset
imports no chunk, and failures of UDMABUF_CREATE and vkQueueBindSparse
after the decision throw.
A draw made outside the GPU lock (agc_driver_recorded_kept_bytes) imports a target's memory and leaves the watch there; the hook threw instead of saving. It now takes the lock, as FlushPending does.
radeonsi exports MRT0 as 32_AR when alpha-to-coverage is on and no color
buffer is bound, so a depth-only draw can depend on that alpha. The
decoder now accepts 32_AR and an absent MRT0 target, and reads the MRT0
export format from SPI_SHADER_COL_FORMAT, which it masked to 0 for
draws without a color target.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Linux a shared-backed guest range is imported through one udmabuf
covering the whole range, and udmabuf refuses buffers above its
size_limit_mb (64 MiB by default). Larger ranges fell back to copies; an
address-based dispatch then synced its whole mirror, storing back every
pending storage image inside it each time.
Such a range is now one sparse buffer bound to the existing 64 MiB chunk
imports. The bind runs on a sparse binding queue of its own when the
device has one, so imports made at map time (without the GPU mutex) can
use it; otherwise only under the GPU mutex on the main queue.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On Windows, singly mapped direct memory is private since #5596, so its host
import is a direct import that leaves the write watch instead of a shared
alias that stays watched. A storage image whose results were pending when
its memory was imported had no saved guest bytes, and storing them threw.
GuestMemory now calls a hook before Unwatch and before an ImportWatched
that does not stay watched. Every image with results pending over the
range saves the guest bytes of its pending units that have none, then
collects and records the pieces the keep rule leaves to the CPU for the
writes the watch saw. The next store and Refresh leave those pieces to the
CPU and compare the rest with the saved bytes. A map-time import made
without the GPU lock is deferred to the locked retry when pending results
overlap the range.
The driver had no handler for the PFP INDEX_ATTRIBUTES_INDIRECT packet,
so a submission with it threw "opcode is not known in the reference".
The packet now reads the 16-byte record at attribute_base +
attribute_index * 16 when it executes and loads INDEX_BASE,
INDEX_BUFFER_SIZE and INDEX_TYPE from it as the direct packets do.
The packet encoding follows PAL's BuildIndexAttributesIndirect and the
record layout PAL's IndexAttribIndirect (gfx9Chip.h, c5e80007).
indirect_mode 1, reserved bits and record index types above 3 throw.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A multisampled color target keeps its samples only in its host image, and every guest read of its
color memory that the driver checks is refused (RequireNoMultisampleTarget). A uniform compute fill
over exactly its color memory with an exact clear value becomes the target's clear through
NoteColorMetadataFill, so BufferFill no longer stores it into the host import as well.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A registered range larger than 64 MiB is imported one 64 MiB window at a
time for buffer and fill accesses instead of whole, and the live imports
stay under a budget: APS5_HOST_IMPORT_MIB, else the larger of 6 GiB and
half the physical memory, at most the largest host heap less 2 GiB
(imports and type-3 mirrors share it; #167's rule). An import past the budget
retires the least recently used imports not used in the last 256
lookups.
- An access across window edges imports the cells it touches, grown to
the union of the range's imports it overlaps, so uses across
neighbouring edges share one import instead of replacing each other.
- An address-based build (AcquireRegistered) imports the range whole; a
window over its first byte does not serve it.
- Every refusal (alignment, a failed run, a held import, the budget with
what may be evicted) is decided before anything is retired.
- An import made when a range is mapped never evicts: the map observer
holds no GPU lock.
The window size and the budget have setters for the tests.
A bound buffer is joined across adjacent registered ranges only when every
one of them is larger than the 8 MiB window. PPSA25344's loading binds 16 MiB
and 4 MiB buffers whose backing was registered in two to six adjacent
pieces with the same access, some of them smaller than the window, so each
use of such a buffer was copied on the CPU: up to 348 GB in the first 300 s
of loading.
A bound buffer that starts at the first crossed range's start and ends at the
last one's end now joins those ranges whatever their size. A heap grown in
pieces matches that only for a binding over exactly its current pieces, so
growth beside a joined import does not re-import it. joinedCovers, used when a
joined import retires, accepts any adjacent run of ranges.
importJoinTests binds exactly over two 64 KiB pieces of a partly filled
window and requires one import of both; a binding across them that starts
inside the first piece stays apart.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The 9-word kernel #3816 matches stores one dword per thread, loaded with
s_buffer_load_dword through the descriptor in user[4..7]. Run as a
compute dispatch, its stores are pending writes of unknown value, so a
later read of DCC keys in that range waits for the GPU.
fillBuffer now takes it as a uniform buffer fill when all of these hold:
- the output descriptor's format is 32_UINT, 32_SINT or 32_FLOAT (20-22),
so buffer_store_format_x stores the loaded dword unchanged;
- the value descriptor covers the loaded dword: num_records times the
stride (num_records alone when the stride is 0) is at least 4 bytes,
the range the recompiler gives a scalar buffer load;
- exactly 8 user SGPRs and group id X enabled, so the group id is s8;
- a direct, non-partial dispatch, 64x1x1 threads, one group in Y and Z,
and a 16-byte aligned range of whole 16-byte units.
The value is read when the fill is recorded, after the labels queued
before it, as the pattern-fill kernel's source is. When the value is one
byte repeated and that byte is a DCC key code, the fill goes into the GPU
key-store memo whatever ClassifyFill reports: the memo answers a key
read only while this fill is still the newest pending write over the
keys, and a fill over a color target's keys is not a storage image's
keys fill.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A 2D array storage view of a depth plane from slice 0 threw. It now gets
a storage image over all its slices: each slice with a depth surface at
the plane's address plus a whole depth slice per layer is copied from
that surface before every use and back after the work; the other slices
hold guest memory like any storage image. Cubes, stencil arrays, later
base slices and layer pitches other than the depth slice size still
throw.
GTA V (PPSA04264) stops at compute shader 0x242d4a200 on a 5-slice R32
Z_64KB_X array over its shadow depth surfaces.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
SW_64KB_Z_X (0x18) color targets use the texture equations and 64 KiB
block geometry of that swizzle mode, including the equation bits above
the block that R_X targets already apply. PPSA12361 renders the R32
float copy of its depth into one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A flip packet now delivers the queue's end-of-pipe event once the work
recorded before it completes, as a RELEASE_MEM with INT_SEL does. Minecraft
(PPSA17221) registers the graphics event, never requests an interrupt in its
releases, and waits on the event after every flip while holding its render
lock, so it presented one frame and then waited forever.
Co-Authored-By: Claude Fable 5.1 <[email protected]>
Admit PA_SC_AA_CONFIG bit29 only without active perspective or linear centroid inputs, or with a skipped pixel program. Active/unspecified centroid inputs and unrelated AA fields remain refused. Source: pinned PS5_Mesa 0b2d6d1a GFX10.3 schema/RADV producer; existing ENA/ADDR intersection. Console covered-centroid interpolation remains unmeasured.
Full build/all 124 runtime libraries, conventions and registration pass. Final Windows suite: 965 pass, zero fail, seven skips of 972. Isolated state test passes 20 repeats and fails 5/5 with main State.cpp; four guard mutants fail 5/5 each. Original two title register captures reproduce the main refusal and pass this check with candidate, five times each. NVIDIA relevant groups pass; AMD draw-cache failure also occurs on unchanged main and is reported in issue4435.
AI-assisted: Codex.
8 MiB window, so a range larger than the window is always imported alone. A
buffer bound across two such ranges then has no import and is copied whole on
every use: PPSA25344 binds a 368 MiB buffer across a 320.75 MiB and a 47.3 MiB
range and copies it on almost every frame.
When UploadFinish meets such a region, it imports the run of the ranges the
region crosses, provided every one of them is larger than the window, and
retires their own imports. It does this before any region of the build
confirms an import, so the retire moves the epoch ahead of every pointer the
build would use. A range that large is registered whole, not grown in 64 KiB
pieces like a heap, so the joined import is not re-imported as a heap grows; it
stands in refreshImports while exactly its ranges stand. A later join that
reaches a joined import takes it in, so two joins that share a range never
retire each other in turn.
Co-Authored-By: Claude Opus 5.5 <[email protected]>