main now starts libSceNetCtl initialized, so GuestNetCtl's checks before
sceNetCtlInit expect argument errors; the NpToolkit register, unregister
and check join them with the errors and result their IPv4 counterparts give.
Resolve the conflicts with main's libSceNetCtl initialization and
callback validation: the shared check now returns NOT_INITIALIZED before
sceNetCtlInit, as sceNetCtlCheckCallback does on main, so the NpToolkit
check does too; sceNetCtlTerm stays the no-op main measured; the NpToolkit
register and unregister keep their implementations with main's parameter
names. The NpToolkit entry joins main's rewritten debt file, and
GuestNetCtl checks the three before initialization.
FreeBSD 11.4's soreceive_generic waits in sbwait (sys/kern/uipc_socket.c,
uipc_sockbuf.c), whose msleep_sbt on so_rcv.sb_timeo returns EWOULDBLOCK
(35) for every socket type when SO_RCVTIMEO expires. On Windows the host
socket is non-blocking and native_transfer enforces the timeout itself,
but it reported WSAETIMEDOUT, which only datagram receives turned into
EAGAIN; a stream receive failed with ETIMEDOUT (60). A receive that
reaches the stored timeout now reports WSAEWOULDBLOCK, so every
receive returns EAGAIN, and a host WSAETIMEDOUT still maps to ETIMEDOUT.
A PS5 (firmware 13.60) allocates with any flag value, zero-fills only for
flag 2 and returns 64-byte aligned blocks. Record the measured behaviour of
sceNetGetIfName, sceNetGetRandom, sceNetGetSystemTime, sceNetMemoryFree and
sceNetUsleep, which already match the console, and keep only their open gaps.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNetCtlGetState reports DISCONNECTED as 0, while the callback receives
the DISCONNECTED event, 1, so the check aborted on a host with no
non-loopback address. Convert the state to its event before comparing.
sceNet translated only 21 host socket errors and reported every other one
as EIO. libkernel already owns the complete FreeBSD table in
GuestSockets::GuestErrorFromHost, so use it for net_error. The new check
makes a stream socket with the UDP protocol fail with EPROTONOSUPPORT (43)
instead of EIO (5).
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
sceNetCtlRegisterCallbackForNpToolkit, sceNetCtlUnregisterCallbackForNpToolkit
and sceNetCtlCheckCallbackForNpToolkit keep their own table of eight
callbacks next to the IPv4 and IPv6 ones and share the existing register,
unregister and event delivery, which sceNetCtlCheckCallback now also goes
through. sceNetCtlTerm clears the new table. The register signature and the
separate table follow shadPS4; the rest follows the IPv4 functions and is
recorded as unverified in the libSceNetCtl technical debt.
Report the host IPv4 DNS servers of the interface sceNetCtlGetInfo
uses, through a helper libSceNetCtl exports, and return their count.
The signature and layout follow the OpenOrbis musl resolver and Net.h.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sceNetGetSockInfo returned 0 for a known socket and wrote nothing, so
callers read uninitialised bytes as the socket's endpoints. Monster
Hunter Wilds (PPSA24191) calls it after bind, connect and accept and
stores the local and remote address and port it reads back.
It now writes one 0xA0-byte record in the layout SharpProspero and
shadPS4 give: the socket id, the socket type, the local and remote
IPv4 address and port of the host socket in network byte order, the
SELF and NONBLOCK status flags, and the receive and send buffer sizes
sceNetGetsockopt reports for the socket. The other fields are 0. It
returns 1, the number of records written, and EINVAL for a null record
or an n below 1, as shadPS4 does.
An s below 0 lists the sockets as shadPS4 does: with a null record it
returns their number, otherwise it writes up to n records in socket
order and returns how many it wrote. Unlike shadPS4, which lists IPv6
sockets with zero addresses and ignores flags, an IPv6 socket fails
with EAFNOSUPPORT and is left out of the count and the list, and a
flags bit other than 0x40 fails with EINVAL. SharpProspero names 0x40
SockInfoTimeWait; closed sockets leave the table at once, so it lists
the same sockets. docs/dev/debt/libSceNet.md lists the fields left 0
and these differences.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Implement sceNetShowRoute as a silent stub returning 0, matching the (void) signature in shadPS4 and the behavior of sceNetShowIfconfig and sceNetShowNetstat. Adds guest unit tests in GuestSceNet.cpp and updates technical debt documentation.