main 7ce3b1df3e took disk-cache format 43 (#8295) for its own layout, so this
branch's format moves to 44. The request serializer stays at 42: main
still writes 41.
enabling it broke agc_driver_layered_volume_draw, agc_driver_layered_volume_vertex
and agc_driver_subvector_loop on an RX 6700 XT. With #7623 and #7828 on
main, those tests pass with the feature on, in either library-mode order.
This reverts 48b394d1e and keeps the record of #7623's empty-mask test in
the s_subvector_loop debt entry.
Co-Authored-By: Claude <[email protected]>
Debt files describe what was observed without naming titles.
Generated with [Devin](https://devin.ai)
Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com>
The PS5 module returns 1 when the port captures from the controller's
built-in microphone, 0 for another input device, and an error for a
handle that names no open port. Ports here capture from the host's
default input device, so an open port answers 0 and any other handle
returns 0x80260101, as the other handle calls do.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
sceScreenShotDisable, sceScreenShotEnable and sceScreenShotIsDisabled
threw. Disable and enable now set and clear a process-wide flag that
IsDisabled reports, rejecting an id of -1 or a null result with
0x80BE0001 as the PS5 module does. The notification toggles return 0.
sceScreenShotSetOverlayImage(WithOrigin) check their arguments and the
image file in the module's order: origin 1 to 9, offsets within
1919x1079 (3839x2159 for SDK 3.50 and later), a path under 1024 bytes,
a readable file that is not a directory (0x80BE0003) and a size from 1
byte to 2 MiB (8 MiB for SDK 3.50 and later, 0x80BE000E). An accepted
image is not kept, since no screenshots are taken.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
When a draw's stage fails to prepare, capture or recompile, the packet
worker fails the queue and the next Submit or WaitIdle rethrows the
error, which ends the title. With APS5_SKIP_REFUSED_DRAWS set,
materializeDrawStage rethrows that error as a RefusedDraw; the packet
loop skips the draw, counts it as a thrown skip, logs the shader once
per address and runs the rest of the submission. The frame then lacks
that draw. Compute refusals and errors outside the stage build fail as
before, and without the switch nothing changes.
agc_driver_draw_unsupported_buffer_type_skip_refused submits a draw
whose pixel shader is refused twice with the switch: the WRITE_DATA
after it lands both times and the color target stays untouched.
AI-assisted: yes