_Call_once, _Tss_create, _Tss_delete, _Tss_get, _Tss_set, _Thrd_equal,
_Thrd_current and _Thrd_exit call scePthreadOnce, scePthreadKeyCreate,
scePthreadKeyDelete, scePthreadGetspecific, scePthreadSetspecific,
scePthreadEqual, scePthreadSelf and scePthreadExit and return their
results unchanged, as the console's libSceLibcInternal does.
_Mtx_current_owns returns 1 there. libkernel registers the calls with
libc at load, next to the pthread_create registration.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
The title allocates, maps and releases about 48 direct-memory blocks per frame.
Each allocation created a pagefile-backed section and each release closed it.
A released section whose pages were never stored to (resident pages keep their
data in private memory and saved buffers, not in the section) is still blank,
so up to 256 such sections of at most 16 MiB, 256 MiB in total, are kept by
size and handed to the next allocation of that size instead of a new
CreateFileMappingW. APS5_NO_DIRECT_MEMORY_SECTION_POOL keeps the old behaviour.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When the native open failed with an error other than ENOENT, OpenNative
probed whether the path is a directory with std::filesystem::is_directory.
With the MinGW runtime that probe can set errno to ENOENT, and OpenNative
then reported the probe's ENOENT instead of the open error. On Windows 11
22621 a symbolic link loop failed with ELOOP from the native open and
sceKernelOpen returned 0x80020002, so guest_filesystem aborted at the
ELOOP check added by #8640.
Keep the open error and restore it when the path is not a directory.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
pthread_kill(thread, 0) returned 0 for every handle other than the caller's before it asked whether the thread was still alive. FreeBSD's _pthread_kill looks the thread up with _thr_find_thread before it checks for signal 0, so the call answers ESRCH for a thread that has ended or was never a thread. The liveness check now runs before the signal 0 shortcut; the calling thread still answers 0.
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
sceKernelGetProcessTimeCounter counted nanoseconds and
sceKernelGetProcessTimeCounterFrequency returned 1 GHz, while
sceKernelGetTscFrequency reports the host TSC rate. On the console the
process time counter runs at the TSC frequency, so a title may scale
the counter by sceKernelGetTscFrequency. PPSA34501 does, and its clock
ran 3.4 times slow on a 3.4 GHz host: it paced its 60 Hz frames to
17.6 fps and its game time and audio drifted apart.
The counter now ticks at sceKernelGetTscFrequency, over the same
monotonic clock and APS5_TIME_SCALE, and its frequency is that rate.