Commit Graph
16 Commits
Author SHA1 Message Date
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
xdCloudy 65a6531b6e feat(libSceSaveData): declare pending PS5 exports 2026-10-21 08:01:06 +01:00
Adrià c942b37c0b Merge pull request #7861 from valenciana-nc/fix/savedata-exclusive-temporary-files
fix(savedata): create exclusive temporary files for save replacement
2026-10-20 04:46:51 +02:00
UAQ Taxi a968336825 fix(libc): remove Windows trees without the remove_all symlink hang
MinGW libstdc++ up to GCC 16 does not treat a reparse point as a link in
std::filesystem::remove_all, so a host tree that holds a symlink is walked
through the link and never returns. Add RemoveTree, which removes the tree
itself on Windows, and use it where save data, app content and the shader
disk cache removed host trees. The libstdc++ fix is in GCC 17 (88856ad855ae).
2026-10-19 14:49:49 +02:00
ABEL VALENCIANA 32b268fe0f fix(savedata): create exclusive temporary files for save replacement 2026-10-19 06:33:13 -06:00
Ori ShamirandClaude Opus 5.5 f6fd60c6ca fix(libSceSaveData.native): write only the changed bytes of save-data memory
sceSaveDataSetSaveDataMemory2 read the whole slot file, patched it and
replaced it through a temporary file on every call, so each call cost a
full rewrite of the slot (up to 32 MiB). The changed ranges now go to a
small journal that is staged through the slot's temporary file and
renamed into place, then written into the slot file in place, and the
journal is removed. A journal left by an interrupted call is replayed by
the next setup, get, set or sync of that slot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 22:43:50 +03:00
Muhammad Wasif Ali WasifandClaude Opus 5.5 0c06a28ac5 fix(savedata): read every sceSaveDataSetSaveDataMemory2 data entry at its 64-byte stride
SaveDataMemoryData was declared as 24 bytes, so libSceSaveData.native read the second and later entries of a guest data array from the reserved bytes of the first one, saw a zero size and skipped them while returning OK. The entry is 64 bytes (buffer, size, offset, 40 reserved), as SaveDataCore.hpp already asserted for its own copy of the struct and shadPS4 declares.

With the shared type the right size, SaveDataCore.hpp drops its private MemoryData and the casts to it and uses SaveDataMemoryData. Its range check takes the unsigned offset; a negative guest offset is still rejected because it exceeds any memory size.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 14:00:34 +05:00
kjhq bb1a4cbec4 fix(libkernel): flush only the paths the guest changed in sceKernelSync on Windows
Opening a volume needs administrator rights, so the volume flush skipped
every volume in a normal user session. The libc, libkernel, save data and
app content file functions now record each host file and directory they
change. On Windows sceKernelSync flushes the recorded paths that changed
since the previous call, plus their changed parent directories, through
handles a normal user can open. Linux still calls sync().
2026-10-08 08:27:22 +00:00
RomainROCH 9c07fc0a98 style(savedata): remove namespace comment 2026-10-01 20:35:18 +02:00
RomainROCH d7f89a6654 fix(savedata): preserve existing saves on replace failure 2026-10-01 16:40:38 +02:00
boykopovar b01e0bbf52 fix(build): use portable save paths and validate all PRX libraries in CI 2026-09-29 02:24:56 +03:00
OverkillLabs 77ed5e6d0c feat(savedata): mount aliasing, wildcard search, memory slots, async events
Rework the local SaveData implementation into a general-purpose, title-agnostic
backend used by both the native library and the standard libSceSaveData path:

- Directory aliasing: long save directory names are hashed into short mount
  point aliases (persisted to disk) so they fit the SDK's fixed-size mount
  point buffer, with the aliases reversed on directory search.
- Wildcard directory-name search (%/_ patterns) with sorting and optional
  reverse order, matching the DirNameSearch contract.
- Save-data "memory" slots: small per-user, per-slot blobs the title can
  set up, read and write without mounting a directory, backed by files under
  the save root with a companion parameter blob, size and range validation
  on every access, and a dirty flag consulted on commit.
- Async-flavored operations (backup, commit, memory sync) that queue
  SaveDataEvent records consumed through GetEventResult and can be bound to
  kernel event flags, plus transaction-resource and cancel/abort bookkeeping.
- Atomic file writes (temp file + rename) so a mid-write crash never leaves a
  torn save on disk, and corrected/duplicated SDK error code constants.
- Local storage app-status get/set/delete and transferring-mount support for
  PS4-to-PS5 style save transfers.

The native library keeps its own lighter-weight mount/memory implementation
(short "/_sm/<slot>" mount point aliases via the path-alias table) while
gaining the same per-user memory-slot separation, atomic writes and bounds
checking; the two implementations were merged by hand where upstream had
independently touched the native Export.cpp in the same area (backup/event
queue, short mount points) to keep both sets of improvements.

None of this is game-specific: it is a general local save-data backend that
works for any title and tolerates any user id.
2026-09-28 12:48:09 +03:00
boykopovar abc72da741 feat(libs): define vabi macros + add to declarations 2026-09-10 08:07:03 +03:00
boykopovar 5f7ef909f8 feat(libs): libcSceSaveData impl (wip) 2026-09-07 13:42:25 +03:00
boykopovar 6123893998 feat(libs): throw not impl ex in every stub 2026-09-06 15:05:04 +03:00
boykopovar 59bee8d187 feat(libs): add libs function signatures 2026-08-20 23:18:16 +03:00