Commit Graph
257 Commits
Author SHA1 Message Date
Dean 487a08e600 Merge pull request #8654 from xXPBSXx/test/video-out-telemetry-windows
test(libSceVideoOut): run the telemetry tests on Windows
2026-10-26 11:03:02 +13:00
boykopovar 2db4bb590b fix(sdk): restore linux and libc++ header compatibility 2026-10-25 00:02:51 +03:00
boykopovar f38d29fd08 refactor(sdk): add canonical headers for remaining libraries 2026-10-24 23:17:42 +03:00
boykopovar 35cf8d56cd refactor(sdk): add canonical headers for core libraries 2026-10-24 23:17:37 +03:00
Adrià FranchandClaude Sonnet 5.5 7b25cfa2a0 fix(pad): put the DLL directories on PATH for pad_sdl on Windows
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-24 19:21:15 +02:00
Adrià FranchandClaude Sonnet 5.5 4fcaeba01d fix(pad): undef SDL's main redirect in pad_sdl_tests for MinGW
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-24 19:21:15 +02:00
SlugZero 05c177d2d4 test(pad): exercise PadInput slot lifecycle and pin single connected pad count 2026-10-24 19:21:15 +02:00
SlugZero 58a1bcc5a3 feat(pad): support up to 4 controllers with dynamic user discovery
- Track up to 4 pad slots in libScePad with per-slot inputs, outputs, sensor fusion, and deadbands
- Support dynamic user login/logout events and multi-user registration in libSceUserService
- Map SDL controllers 0-3 to Players 1-4 in libSceVideoOut while preserving Player 1 keyboard and mouse composition
- Add test coverage for multi-controller pads and multi-user services
2026-10-24 19:21:15 +02:00
ionut27001 983a81d91b fix(libSceVideoOut): add APS5_OUTPUT_RESOLUTION to override the reported output resolution 2026-10-24 12:42:14 +02:00
ionut27001 bfeeed4ef4 fix(libSceVideoOut): report the output resolution from the host display as measured on a PS5
sceVideoOutGetOutputStatus derived resolution from the size of the
registered buffers, so a title that reads it right after sceVideoOutOpen
got 1 (1080p) whatever the display. In a payload process on a PS5
(firmware 12.70), with no buffer registered, the field changed with the
console's resolution setting: 2 with it on Automatic on a 4K display, 1
with it set to 1080p. Read it from the display mode SDL reports for the
window's display, next to the refresh rate, and keep it independent of
the registered buffers.
2026-10-24 12:42:08 +02:00
Dean f57ceaad6b Merge pull request #8370 from orezraey/fix/pad-test-unicode-config-path
test(pad): set the input mapping path through the wide environment on Windows
2026-10-23 11:28:44 +13:00
Dean 6d8f13207a Merge pull request #9608 from DavidSamir/test/videoout-flip-windows-driver
test(libSceVideoOut): run the VideoOut flip tests with SDL's windows driver on Windows
2026-10-22 17:59:50 +13:00
Dean 524398151f Merge pull request #8807 from ycbuzi/fix/agc-driver-frame-dump-wait
fix(agc-driver): make the presenter wait for a full frame dump queue
2026-10-22 17:50:26 +13:00
David f4f60cf277 test(libSceVideoOut): run the VideoOut flip tests with SDL's windows driver on Windows
ANYPS5_VIDEO_OUT_TEST_DRIVER defaulted to SDL's offscreen driver on every
host. That driver has no Vulkan on Windows, so all thirteen flip tests that
open a display skipped there. Windows now defaults to the windows driver.
A machine without a Vulkan driver makes DisplayWindow report that Vulkan
lacks VK_KHR_surface, so the flip tests also skip on a DisplayWindow error
that names Vulkan, as they do on offscreen's message.
2026-10-22 05:05:28 +01:00
David 0225ae65a7 test(libSceVideoOut): find the pre-vblank event among every queued event
The controls check read exactly two events after subscribing to pre-vblank
and waiting for one vblank, and expected one of them to be PRE_VBLANK_START.
The VideoOut filter queues every vblank of the earlier VBLANK registration,
and the queue returns one registration's events before the next, so when a
second vblank lands between the earlier read and the wait (a real display's
cadence), both events read are VBLANK and the pre-vblank event is the third.
The check now reads up to eight events and requires a VBLANK for the vblank
registration and a PRE_VBLANK_START with its own user data among them.
2026-10-22 05:03:59 +01:00
blu 445a549d88 Merge branch 'boykopovar:main' into fix/agc-driver-frame-dump-wait 2026-10-21 19:04:09 -07:00
boykopovar 61a44c79e2 fix(videoout): restore flip master handle arguments 2026-10-21 21:53:26 +03:00
Adrià ba6abe1fd4 Merge pull request #8418 from hypermoist/feat/videoout-remove-buffer-attribute-option
feat(libSceVideoOut): implement sceVideoOutRemoveBufferAttributeOption
2026-10-21 15:32:40 +02:00
xdCloudy 947b3ba6a0 feat(libSceVideoOut): declare pending PS5 exports 2026-10-21 08:01:08 +01:00
blu 8fe945e590 Merge branch 'boykopovar:main' into fix/agc-driver-frame-dump-wait 2026-10-20 23:37:16 -07:00
Dean 69d0861755 Merge pull request #8494 from NumberGuan/codex/videoout-eop-test-chunks
test(videoout): split long GPU work into bounded dispatches
2026-10-21 17:43:04 +13:00
Dean 4f24b6a64c Merge pull request #8517 from orezraey/fix/hdr-probe-test-skip-hdr-monitor
test(videoout): skip the HDR probe check on a monitor Windows reports as HDR
2026-10-21 16:33:40 +13:00
Dean 20de55550f Merge pull request #8095 from Unkown607/fix/videoout-119hz-display-fallback
fix(libSceVideoOut): fall back to 59.94 Hz when display drops below 120 Hz
2026-10-21 14:59:25 +13:00
bluandClaude Fable 5.1 3ed129ab33 fix(agc-driver): make the presenter wait for a full frame dump queue
With APS5_DUMP_FRAMES, FrameDumpWriter::Enqueue threw "frame dump queue exceeded 64 MiB" when the
writer thread fell more than 64 MiB behind, which failed the presentation and ended the title.
#4320 made that rare at the default APS5_DUMP_SCALE=4; at APS5_DUMP_SCALE=1 a 1920x1080 title
reaches it within nine frames and a 3840x2160 one on the third.

Enqueue now waits on the writer's condition variable until the frame fits, and the writer
notifies after each file; a single frame larger than the queue still throws. The VideoOut frame
dump queue test gets a wait mode at scale 1 whose third frame has to wait for the held first one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-20 14:29:09 -07:00
Dean b7596be595 Merge pull request #6658 from nicolasabosch/perf/gpu-wake-sleeps
perf(libkernel): end short sleeps when the GPU or a flip completes
2026-10-21 07:55:28 +13:00
xXPBSXxandClaude Sonnet 5.5 c318c70b69 test(libSceVideoOut): run the telemetry tests on Windows
video_out_telemetry and video_out_telemetry_caption were registered only
for non-Windows hosts. Telemetry.cpp needs getpid, which Windows spells
_getpid, and a narrow path for OpenFromEnvironment, because a
std::filesystem::path c_str() is wide there. Register the tests with the
Windows PATH and unwind settings of the other video out tests; the caption
test skips (77) when the offscreen SDL driver has no Vulkan support.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-20 19:55:36 +02:00
Nicolas Abosch f857616caa Merge remote-tracking branch 'origin/main' into perf/gpu-wake-sleeps
# Conflicts:
#	core/libs/prx/libSceAgcDriver/Execution/src/Driver/EntryPoints.cpp
#	core/libs/prx/libSceAgcDriver/Graphics/include/Recorder.hpp
2026-10-20 14:29:10 -03:00
Dean 3e7d1d297c Merge pull request #8138 from bl4nkTHEBUNKER/fix/pad-touchpad-resolution
fix(libScePad): report the DualSense touchpad resolution
2026-10-21 06:25:52 +13:00
orezraeyandClaude Opus 5.5 1965dc0dc4 test(videoout): skip the HDR probe check on a monitor Windows reports as HDR
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 11:37:50 -03:00
Tomás Ortellado 76aa70e552 test(videoout): split long GPU work into bounded dispatches 2026-10-20 10:44:24 -03:00
hypermistandClaude Opus 5.5 e9bde2a2d4 feat(libSceVideoOut): implement sceVideoOutRemoveBufferAttributeOption
Clear the given bits of the attribute's option field, the inverse of
sceVideoOutAddBufferAttributeOption, as libSceVideoOut does.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
2026-10-21 01:28:22 +13:00
orezraeyandClaude Opus 5.5 c06b6f00cf test(pad): set the input mapping path through the wide environment on Windows
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 08:23:47 -03:00
Adrià 1d41645527 Merge pull request #7633 from WallisSkill/fix/dualsense-audio-haptics
fix(libSceVideoOut): rumble a DualSense from haptic audio without a sound card
2026-10-20 13:07:58 +02:00
Adrià 36b72ad84a Merge pull request #7632 from WallisSkill/fix/pad-output-coalesce
fix(libSceVideoOut): coalesce controller output updates
2026-10-20 13:00:37 +02:00
dantdmdarealguy e3125e43af feat(agc,videoout): save the displayed frame as a PNG with a screenshot key
F12 (the new Screenshot input action) requests a capture of the next
presented display buffer. The presenter records it with the existing
APS5_DUMP_FRAMES GPU readback at full resolution, and the frame dump
writer thread encodes it with decoder_png into anyps5-screenshots/
beside the executable, or ANYPS5_SCREENSHOTS.
2026-10-20 00:28:39 -05:00
Dean a5ea7c2102 Merge pull request #7955 from alexpournaras/fix/videoout-title-fps-host-clock
fix(libSceVideoOut): count window-title FPS on the host clock
2026-10-20 17:38:05 +13:00
Adrià 049a826e95 Merge pull request #7786 from T3cm0/feat/videoout-hmd2-bus
feat(libSceVideoOut): answer the HMD2 bus open as the console does
2026-10-20 03:25:32 +02:00
bl4nkTHEBUNKER f57b79ef51 fix(libScePad): report the DualSense touchpad resolution
The controller information reported 1920 by 943, the DualShock 4 height with
the DualSense pixel density, while the host controller's fingers were scaled to
1920 by 942 and the keyboard touch contacts sat on the 942 centre line. A title
that maps touch coordinates through the reported resolution lost the lower part
of the touchpad. The width and height now live beside the pad state and all
three places use them.
2026-10-20 01:52:50 +02:00
Dean 0393728fd3 Merge pull request #7005 from TheSovietWaffle/fix/videoout-disable-sdl-wgi
fix(libSceVideoOut): add APS5_NO_WGI to turn off SDL's Windows.Gaming.Input backend
2026-10-20 11:53:01 +13:00
Alexandros Pournaras 0018091176 fix(libSceVideoOut): count window-title FPS on the host clock 2026-10-20 01:23:46 +03:00
wsjardijn dd523997da fix(libSceVideoOut): fall back to 59.94 Hz when display drops below 120 Hz
When a title has configured 119.88 Hz output (mode 15) and the window moves
to a display below 120 Hz, the presenter fell back to std::terminate via a
require() call. Replace the abort with a graceful fallback: reset outputMode
to mode 1 (59.94 Hz), fire the output-mode event so the title is notified,
and continue presenting.

This matches the HDMI output mode renegotiation a real display change
requires: the system falls back to a compatible mode and notifies the
title, rather than terminating the process.

After the fallback:
- sceVideoOutGetOutputStatus reports refreshRate 3 (59.94 Hz)
- sceVideoOutGetResolutionStatus reports refreshRate 3
- vblanks run at 59.94 Hz (every-other-tick skip resumes)
- sceVideoOutIsOutputSupported(mode=15) returns the unsupported error
- sceVideoOutConfigureOutput(mode=15) succeeds again once the window is
  on a 120 Hz display

The console's exact behaviour when a 120 Hz display is lost has not been
measured; this fallback is recorded as unverified in the debt file.

Fixes #7877
2026-10-19 23:21:16 +02:00
battleblob1andClaude Opus 5.5 a55dc4c535 fix(libSceVideoOut): turn SDL's Windows.Gaming.Input backend off only with APS5_NO_WGI
Windows.Gaming.Input stays on by default, so racing wheels, arcade and
flight sticks, HID pads without an HIDAPI driver and Xbox One/Series
trigger rumble keep working. Hosts where it faults at
Windows.Gaming.Input.dll+0x10a84 set APS5_NO_WGI to turn it off.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 21:12:22 +03:00
Nicolas Abosch b131d2db5d Merge remote-tracking branch 'origin/main' into perf/gpu-wake-sleeps 2026-10-19 11:58:20 -03:00
Adrià Franch f185afe130 test(videoout): match check_skips device-limitation text in telemetry skips 2026-10-19 15:28:45 +02:00
Eli Yarson b8607f4ced feat(videoout): write pad and present telemetry to APS5_VIDEOOUT_TELEMETRY_DIR
APS5_VIDEOOUT_TELEMETRY_DIR=<directory> appends one JSON object per line to <directory>/videoout.jsonl: a contract line for the run (commit and pid), a pad line whenever the published pad state changes in its buttons, sticks, L2 or R2, a present line after the first present and every 30 after that with the count and rate the window title shows, and a drops line with the number of lines the writer discarded, reported every ten seconds while it grows and once at a normal exit. A bounded queue of 4096 lines and one writer thread batch the file, so neither the present nor the input path waits for it; a pad change that the full queue refused stays pending for a later publish, and the frame count moves from UpdateTitle's function-static to DisplayWindow so the input path can name the present it belongs to.

Without the variable no file is opened and no thread is started: a present or an input update costs one call that checks a guard variable and returns null.
2026-10-19 15:27:49 +02:00
Adrià 415cd49fd3 Merge pull request #5913 from JJenkx/test/eop-live-token-filler-current
test(videoout): pin EOP matching across type-2 filler
2026-10-19 10:01:38 +02:00
T3cm0andClaude Fable 5.1 762410ced4 feat(libSceVideoOut): answer the HMD2 bus open as the console does
sceVideoOutOpen with bus type 0x20, the PS VR2 output PPSA05666 opens as
SCE_VIDEO_OUT_BUS_TYPE_HMD2_MAIN after sceHmd2ReprojectionEnableVrMode, threw
VIDEO_OUT_ERROR_INVALID_VALUE and aborted the title. The console returns that
code to a process that is not a game, with the headset connected and worn or
not, for users 255 and 0 and for a null or zeroed open parameter, so the bus
is answered that way before the other argument checks and the title carries
on with the error as its handle, as it does on the console without a headset.

The debt entry records the sequence the title follows on that handle
(RegisterBuffers2 with category 16 and 4000x2040 descriptors that point at
Hmd2 per-eye textures, ConfigureOutput and IsOutputSupported with 0x2000F, a
GPU wait on buffer 0), which a VR backend will have to model, and the test
covers the bus and the HMD output modes 0x20001 and 0x2000C to 0x20010, which
the console and this implementation answer with VIDEO_OUT_ERROR_UNKNOWN_OUTPUT_MODE
on the TV bus.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-19 02:24:36 -05:00
Adrià c8e3fcb703 Merge pull request #6507 from karanvora2599/perf/videoout-unordered-cpu-flips
perf(videoout): don't hold a flip thread's CPU flips behind queued work
2026-10-19 04:49:51 +02:00
JJenkx 992f4a2d4e test(videoout): keep live EOP tokens in NOP payload after a type2 filler 2026-10-18 21:07:33 -04:00
EdouardSenceandClaude Opus 5.5 d71853cf25 feat(pad): add a Shake input that swings the reported motion while held
Some titles stop on a prompt to shake the controller, which keyboard players
and controllers without motion sensors cannot answer. While the Shake input is
held (X by default), the composed pad state reports motion with the
acceleration and angular velocity flipping sign every 50 ms; a controller's own
sensor data is used otherwise.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 01:16:53 +02:00