sceAudio3dGetSpeakerArrayMemorySize, CreateSpeakerArray, DeleteSpeakerArray
and GetSpeakerArrayMixCoefficients(2) forward to the AudioOut2 speaker-array
calls as the console does: the memory size asks for no ambisonics, create
rejects a null handle or parameters with SCE_AUDIO3D_ERROR_INVALID_PARAMETER
and passes no ambisonics parameters, and MixCoefficients passes height_aware 0
and a 0.1 downmix spread radius. AudioOut2 create no longer rejects a null
ambisonics pointer, which the console accepts.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RbLgECLQ2bpDM7oe2urGZK
sceAudio3dBedWrite2 stored the bed in a single slot that
sceAudio3dPortAdvance mixed without clearing, so an advance with no new
write replayed the previous block instead of mixing silence, and two
writes before one advance kept only the second.
The writes are queued now, as shadPS4's ConvertAndEnqueue does: the
queue is bounded by queue_depth and returns NOT_READY when full, an
advance consumes one bed, and an advance with nothing queued mixes
silence through the mixer's empty-source path, which the mixer test
already covers.
guest_audio3d_port gains the queue case: fill the queue, require
NOT_READY, advance, and require the consumed bed to make room. It fails
on the old code at the NOT_READY of the full queue.
The branch invented AUDIO3D_ERROR_NOT_SUPPORTED as 0x80EA0005, which
shadPS4's error enum names OUT_OF_MEMORY. Both shadPS4 and prosper
put the unsupported buffer mode at 0x80EA0008, prosper from the PS5
module's own error table.
The debt entries now name the reference behind each unverified
choice: the downmix coefficients and the dropped LFE follow shadPS4
(fpPS4 agrees) against prosper's contradiction, the channel order
follows shadPS4, prosper and fpPS4, the return of
sceAudio3dAudioOutOutput follows KytyPS5 and prosper against
shadPS4's total-sample answer, and the full-queue NOT_READY follows
shadPS4, the only reference with a body.
The stubs leave the branch: this pull request carries the bed path
alone.