Commit Graph
58 Commits
Author SHA1 Message Date
Dean 85a4d7f8c8 Merge pull request #10754 from slugzero/fix/pad-get-controller-type
fix(libScePad): accept special handles in scePadGetControllerType
2026-10-26 02:32:31 +13:00
SlugZero bee2bee10b fix(libScePad): accept special handles in scePadGetControllerType
Accept valid special handles in scePadGetControllerType by using KnownHandle, reporting PAD_CONTROLLER_TYPE_UNKNOWN (0) for special handles with no physical controller behind them.
2026-10-24 23:53:12 +02:00
orezraeyandClaude Opus 5.5 199fd82e3d Merge main into fix/libscepad-open-checks-measured-ps5
Main limits the standard port to logged-in users, so scePadOpen now checks the port type alone first, then the user and index, and leaves the standard port's user lookup to PortForUser.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-24 15:30:45 -03:00
SlugZero d950147cdc docs(debt): record unverified values in libSceUserService and libScePad 2026-10-24 19:21:15 +02:00
SlugZero 58a1bcc5a3 feat(pad): support up to 4 controllers with dynamic user discovery
- Track up to 4 pad slots in libScePad with per-slot inputs, outputs, sensor fusion, and deadbands
- Support dynamic user login/logout events and multi-user registration in libSceUserService
- Map SDL controllers 0-3 to Players 1-4 in libSceVideoOut while preserving Player 1 keyboard and mouse composition
- Add test coverage for multi-controller pads and multi-user services
2026-10-24 19:21:15 +02:00
orezraeyandClaude Opus 5.5 7844bbb5e1 Merge main into fix/libscepad-open-checks-measured-ps5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-24 12:58:01 -03:00
Adrià 3fcb5e4d76 Merge pull request #9178 from norton62/fix/pad-remote-control-port
fix(libScePad): open the system remote control port as a disconnected device
2026-10-24 17:40:15 +02:00
Adrià c51dcca0de Merge pull request #8350 from adriaespii/feat/pad-get-controller-type
feat(libScePad): implement scePadGetControllerType
2026-10-24 13:52:35 +02:00
norton62andClaude Opus 5.5 ce3e22a325 fix(libScePad): open the system remote control port as a disconnected device
scePadOpen for the system user's remote control port (type 16) returned the
DualSense handle, so scePadReadState on the "remote" reported the controller's
buttons as connected. SDL's PS5 video driver maps that port's buttons to keys,
so every Cross also arrived as Return and every D-pad press as an arrow key.
In Raptor (PPSA94002) the Return overwrote the key typed on the on-screen
keyboard before the name field read it, and Circle closed the dialog instead
of the keyboard.

The port now opens its own handle that reads no buttons with connected false,
and closes independently of the DualSense handle. Unlike the special port
handles, it stays out of KnownHandle, so calls that act on the DualSense reject
it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-23 21:31:49 +01:00
orezraeyandClaude Opus 5.5 ddcc81887f fix(libScePad): check the user before throwing for port types 3 and 4
A payload process on a PS5 (firmware 13.60) gets 0x809b0001 for user -1 on types 3 and 4 and on index 1, so scePadOpen answers those before it throws for the unknown types.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-23 16:52:58 -03:00
orezraeyandClaude Opus 5.5 2d33e51c45 fix(libScePad): answer scePadOpen's user, index and port checks as measured on a PS5
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-23 15:58:45 -03:00
Dean 8abd9bfb18 Merge pull request #9878 from ntamas94/fix/pad-special-port-handle
fix(libScePad): open the special port with a handle that reads as disconnected
2026-10-24 01:14:23 +13:00
Dean 11cf1c87f5 Merge pull request #9664 from krishalivaibhav/feat/pad-tracker-device-queries
feat(libScePad): answer the tracker DualShock 4, Blaster and Move queries
2026-10-23 13:01:07 +13:00
ntamas94andClaude Fable 5.1 fa5b090230 docs(debt): keep the special port entry under the length limit
Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-23 00:26:50 +02:00
ntamas94andClaude Fable 5.1 83debaa12f docs(debt): record the two-user special port measurement
With two users logged in on a PS4 Pro (firmware 10.71) each user's
special port handle, ALREADY_OPENED on its second open and close are
independent of the other user's, as the branch already models.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-23 00:26:06 +02:00
ntamas94andClaude Fable 5.1 7678df544f fix(libScePad): answer a 17th special-port user with the unknown-user code
The special port table had four slots and threw for a fifth user, which
the progress report counted as scePadOpen going back to a stub. A PS4
holds at most 16 accounts, so the table now has 16 slots and a 17th
distinct user id gets 0x809b0081, the code the console returned for an
unknown user id in the libScePad survey (PS4 Pro, firmware 10.71).

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-22 22:45:14 +02:00
ntamas94andClaude Fable 5.1 7be1132713 fix(libScePad): make the special port handle behave as the PS4 measured
The ps4probe libScePad survey (PS4 Pro, firmware 10.71) measured the
special port with one user: a second scePadOpen returns ALREADY_OPENED
(0x80920004); scePadRead and scePadReadState give the rest record
(sticks 0x80, orientation w 1, acceleration y 1, connected 0);
scePadGetControllerInformation is zeroed;
scePadDeviceClassGetExtendedInformation reports device class -1; and
scePadSetVibration, scePadSetLightBar, scePadResetLightBar,
scePadSetMotionSensorState and scePadResetOrientation return 0.

The special handle is now accepted by every pad call: setters succeed
without touching the emulated pad, getters return the measured records.
Calls not covered by the survey follow the same rule and the debt entry
lists them.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-22 22:41:36 +02:00
ntamas94andClaude Fable 5.1 76b318a75c fix(libScePad): keep special port state per user
A single flag and one handle served every user's special port, so a
second user's scePadClose dropped the first user's handle from
scePadGetHandle. Each user now gets a handle of its own
(PAD_SPECIAL_HANDLE + slot, four slots), a repeated open returns it
again, and close frees only that slot. Whether the console shares or
separates the handles is not measured yet; the debt entry says so.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-22 22:30:59 +02:00
ntamas94andClaude Fable 5.1 f8233a2738 fix(libScePad): open the special port with a handle that reads as disconnected
scePadOpen returned DEVICE_NOT_CONNECTED (0x80920007) for a special port
(type 2) since #3838, which guessed the console behaviour. A PS4 Pro on
firmware 10.71 with no special controller connected opens the special
port of any valid user and returns a handle: scePadRead on it returns one
record with connected false, scePadGetControllerInformation succeeds, and
scePadRead(-1) is INVALID_HANDLE.

Unity's PS4 input module opens the standard and the special port of a
user and keeps the pad handle only if both opens succeed; otherwise it
calls scePadRead with handle -1 every frame and the title never sees a
button. Knowledge is Power (CUSA09558) and Knowledge is Power: Decades
(CUSA12435) had no controller input for that reason.

The special port now opens PAD_SPECIAL_HANDLE, tracked apart from the
standard handle by scePadClose and scePadGetHandle. scePadRead and
scePadReadState on it return a zeroed record, scePadGetControllerInformation
and scePadDeviceClassParseData zeroed structures, and the other pad calls
reject it with INVALID_HANDLE. The standard handle still reads its own
queue, so the double read of one queue that #3838 fixed does not return.
scePadOpenExt is unchanged. The unmeasured parts are recorded in
docs/dev/debt/libScePad.md.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-22 22:11:04 +02:00
Adria Espi 63a2666558 feat(libScePad): implement scePadGetControllerType 2026-10-22 12:05:17 +02:00
krishalivaibhavandClaude Opus 5.5 81ae747acd feat(libScePad): answer the tracker DualShock 4, Blaster and Move queries
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-22 12:38:04 +05:30
frankea 41d551eb60 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into ps5-measured-1340
# Conflicts:
#	core/libs/prx/libSceSystemService/Export.cpp
2026-10-21 17:37:31 -04:00
boykopovar 2f678e9046 docs: record retained activation and pad no-op behavior 2026-10-21 21:56:06 +03:00
boykopovar 2a8c0f82ab fix(pad): define vr controller sample layout 2026-10-21 21:54:00 +03:00
boykopovar 4a84bfe06b fix(pad): restore profile writes and virtual device parameters 2026-10-21 21:51:38 +03:00
boykopovar 43398d5572 fix(pad): restore internal data and device control signatures 2026-10-21 21:51:37 +03:00
boykopovar 2f8bf3c16e fix(pad): restore profile and device setting signatures 2026-10-21 21:50:48 +03:00
boykopovar 86b8fe3a25 fix(pad): restore report tracker and vr trigger signatures 2026-10-21 21:50:48 +03:00
boykopovar 787318c3d8 fix(pad): recover vr vibration and update query signatures 2026-10-21 21:47:30 +03:00
boykopovar d25257b90b fix(pad): recover capability and tracker color signatures 2026-10-21 21:47:27 +03:00
boykopovar 4e067caa65 fix(pad): recover infrared transfer signatures 2026-10-21 21:47:26 +03:00
boykopovar fa38f4e2af fix(pad): recover profile selection and infrared status signatures 2026-10-21 21:47:25 +03:00
boykopovar 7c741db5ef fix(pad): recover controller update status and data signatures 2026-10-21 21:47:24 +03:00
boykopovar ae33ab4bb1 fix(pad): recover feature report and compatibility signatures 2026-10-21 21:47:23 +03:00
boykopovar b878641d26 fix(pad): recover tracker and connection query signatures 2026-10-21 21:47:23 +03:00
boykopovar 482c0e92d4 fix(pad): recover profile and copilot control signatures 2026-10-21 21:47:21 +03:00
boykopovar 891d790b6a fix(pad): recover idle counters and device query signatures 2026-10-21 21:47:20 +03:00
boykopovar 5f1d9bafa2 fix(pad): recover controller settings signatures 2026-10-21 21:47:18 +03:00
boykopovar 9e87228eaf docs(debt): close verified hmd and pad parameterless signatures 2026-10-21 21:47:15 +03:00
frankea 23a8673cfb docs(libScePad): keep the touchpad entry under 1000 characters 2026-10-20 21:56:44 -04:00
frankea 39e467915e Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into ps5-measured-1340
# Conflicts:
#	core/libs/prx/libScePad/Export.cpp
#	core/libs/prx/libScePad/src/PadState.cpp
#	core/libs/prx/libSceVideoOut/src/PadInput.cpp
#	core/libs/tests/GuestPad.cpp
2026-10-20 13:34:08 -04:00
bl4nkTHEBUNKER f57b79ef51 fix(libScePad): report the DualSense touchpad resolution
The controller information reported 1920 by 943, the DualShock 4 height with
the DualSense pixel density, while the host controller's fingers were scaled to
1920 by 942 and the keyboard touch contacts sat on the 942 centre line. A title
that maps touch coordinates through the reported resolution lost the lower part
of the touchpad. The width and height now live beside the pad state and all
three places use them.
2026-10-20 01:52:50 +02:00
Dean dbac9fa15b Merge pull request #7909 from parl0v/feat/pad-accessibility-controller-state
feat(libScePad): implement scePadGetAccessibilityControllerState (zBsgF0q8DIM)
2026-10-20 05:24:48 +13:00
Josip Parlov acd1e0ef8f feat(libScePad): implement scePadGetAccessibilityControllerState (zBsgF0q8DIM)
The name hashes to zBsgF0q8DIM. Signature and error order follow the
OS 10.01 system module: NOT_INITIALIZED, INVALID_ARG for a NULL output,
INVALID_HANDLE for a bad handle. The emulated pad is not an Access
controller and reports 0.
2026-10-19 15:06:28 +02:00
Josip Parlov d68d797c76 fix(libScePad): return 0 from n3kSX62fgNo after scePadInit, with a pad open or not
The OS 10.01 system module checks only that the library is initialised,
then sends a per-process value to ShellCore over Mbus and returns 0 when
that call succeeds. It does not look at pad handles, so the throw while a
pad is open is gone. 0x809200ff, measured in a process that is not a game,
is the failed Mbus call; a game process is assumed to get 0.
2026-10-19 15:06:08 +02:00
Adrià a67389debc Merge pull request #6600 from ymatrix1/feat/pad-missing-exports
feat(libScePad): export missing firmware pad interfaces
2026-10-19 09:37:43 +02:00
MontyMcK 68355e4269 refactor(libSceHmd2): implement the exports where their stubs were 2026-10-18 13:20:55 +13:00
MontyMcK 4d741c26de feat(libSceHmd2): report a console without a PS VR2 headset 2026-10-18 12:31:32 +13:00
MarcZX100 513694a848 docs(libScePad): record unknown NID probe limits 2026-10-16 20:40:45 +00:00
Yuri Olive 11f1347a33 Merge branch 'main' of https://github.com/boykopovar/AnyPS5 into feat/pad-missing-exports
# Conflicts:
#	docs/dev/debt/libScePad.md
2026-10-16 17:33:36 -03:00