Commit Graph
279 Commits
Author SHA1 Message Date
Dean a373e85e56 Merge pull request #7194 from XairRrR/fix/agc-htile-later-slice-clear
fix(agc): take a later slice's HTILE clear when every word has ZMask 0
2026-10-19 13:09:45 +13:00
Adrià a6dd29b3da Merge pull request #6215 from Ondra97/codex/fix-msaa-retired-target-lifetime
fix(agc): reclaim retired multisample color targets
2026-10-19 01:37:13 +02:00
Ondra97andRomans Pokrovskis 785f8f7bcf fix(agc): reclaim retired multisample color targets
Co-authored-by: Romans Pokrovskis <[email protected]>
2026-10-19 01:08:37 +02:00
Ondra97 a64d038154 fix(libs): flush pending GPU results before file writes 2026-10-19 00:53:25 +02:00
Adrià 1158cb8aab Merge pull request #6255 from LeandroLP23/fix/agc-kill-demoted-quad-pixels
fix(shader): kill demoted quad-mask pixels when the pixel program returns
2026-10-18 23:26:48 +02:00
Adrià 05171bc66b Merge pull request #5987 from GustavoGamarra95/fix/agc-device-memory-host-fallback
fix(agc): place device memory in host memory when the driver refuses a device-local allocation
2026-10-18 22:02:03 +02:00
Adrià 8a7f434f19 Merge pull request #6196 from SandstromPL/fix/agc-msaa-enable-clear-one-sample-target
fix(agc): rasterize into one-sample targets as one sample when MSAA_ENABLE is clear
2026-10-18 20:49:55 +02:00
Dean 0ff835652a Merge pull request #6445 from Amoenus/codex/fix-msaa-surface-footprint-mainff
fix(agc): complete sampled MSAA geometry after fragment sizing
2026-10-19 07:22:32 +13:00
Dean 79896f332f Merge pull request #7137 from Lberonio/fix/agc-eop-latch-queue-mode
fix(agc): suppress the flip end-of-pipe event on queues that raise release interrupts
2026-10-19 07:22:24 +13:00
Adrià c34e9d855c Merge pull request #6160 from fma-rc/feat/agc-fs-table-calls
feat(agc): link calls through the AGC FS table
2026-10-18 19:44:10 +02:00
Gustavo Ariel Gamarra Rojas 57fc04be01 fix(agc): place repacked and stencil copies in host memory after a refused reclaim
Repacked copies and depth stencil copies allocated device-local memory
directly and stopped the title on a refusal; they now take the same
allocation path as the other images. Device buffers choose their host
fallback type the same way, the host placement line carries the cumulative
MiB, and the debt file records that a placed image stays in host memory
for its lifetime.
2026-10-18 19:29:47 +02:00
Adrià e1338ff5ea Merge pull request #5999 from mazen320/fix/retroarch-windows-select-and-8_8-uint
fix(libkernel,agc): unblock RetroArch Windows select and 8_8 UINT
2026-10-18 18:53:13 +02:00
Adrià cd04995e01 Merge pull request #6054 from Dextroid17/feat/srgb-copy-pr
feat(agc): sample 8 and 8_8 sRGB textures through an RGBA8 sRGB copy
2026-10-18 18:44:08 +02:00
Maz bb39eba819 fix(agc): decode COLOR_8_8 UINT as R8G8_UINT 2026-10-18 18:17:52 +02:00
Adrià 9b6837704f Merge pull request #6014 from SandstromPL/fix/agc-msaa-enable-clear-depth-target
fix(agc): rasterize a multisampled depth target without MSAA_ENABLE at the pixel center
2026-10-18 17:26:06 +02:00
Dean 6bef39cb44 Merge pull request #6122 from fdfawef324/claude/mc-agc-event-write-streamout
feat(agc): accept SAMPLE_STREAMOUTSTATS events without a destination in EVENT_WRITE
2026-10-19 02:54:48 +13:00
Dean 385ed71f2c Merge pull request #7368 from CrimsonMac/fix/device-lds-mixed-width-atomics
fix(shader): use 64-bit buffer atomics for device-memory LDS
2026-10-19 01:51:59 +13:00
Dean Galvin bb2ab91841 Merge branch 'main' into 6445 2026-10-19 01:25:59 +13:00
Dean dce6a3ed4e Merge pull request #6492 from Pipodi/fix/resource-cache-released-textures
fix(agc): drop resource-cache entries that hold released sampled textures
2026-10-19 01:21:52 +13:00
Dean 0d078f75d3 Merge pull request #7089 from pushkarreddyy/fix/agc-driver-buffer-descriptor-reserved-bit
fix(libSceAgcDriver): normalize reserved bit 30 in guest buffer descriptors
2026-10-19 00:51:55 +13:00
Alex ColliniandClaude Sonnet 5.5 7b3098714e docs(agc): keep the title name out of the released-textures debt entry
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-18 13:42:27 +02:00
Dextroid17 97354b7fd1 docs(debt): sRGB 8 and 8_8 textures read an RGBA8 sRGB copy 2026-10-18 07:27:15 -04:00
Lberonio 9de7cfd9f4 docs(agc): clarify flip latch clearing condition 2026-10-18 14:26:35 +03:00
Dean 3e3e8b9050 Merge pull request #7374 from thuanquang/fix/mesh-last-provoking-vertex
fix(agc): draw geometry programs with the last provoking vertex
2026-10-19 00:13:37 +13:00
Dean 7a2e4a4e7f Merge pull request #7476 from EagleBearerYS/fix/agc-settle-rewatch-live-images
fix(agc): keep a settled import compared while a storage image overlaps it
2026-10-19 00:13:29 +13:00
pushkarreddyy c3c400a6f8 fix(libSceAgcDriver): normalize reserved bit 30 in guest buffer descriptors 2026-10-18 16:38:59 +05:30
Lberonio 863e3f5815 docs(agc): record why the flip event latch cannot be bounded in time 2026-10-18 13:52:37 +03:00
pushkarreddyy f07df07969 feat(libSceAgcDriver): support polygon primitive type 21 2026-10-18 15:56:57 +05:30
Lberonio 241429c45c fix(agc): clear a queue's flip event latch once its own interrupts stop
A queue that delivered an end-of-pipe interrupt from its own release stopped
delivering the flip's event for the rest of the run, so a title that raises a
release interrupt once and then waits on the flip event never saw it again.

Count the flips a queue has taken since its last delivered release interrupt:
four consecutive flips keep the latch, a fifth clears it and raises the event,
so the queue recovers within five flips. Gran Turismo 7 (PPSA01317) pairs two
flips with one release interrupt per frame, which stays under the limit, and a
title that flips without further release interrupts recovers.

Extend agc_driver_eop_interrupts: a latched queue still delivers its own
releases, flips keep reaching the video output while their event is suppressed,
an event returns once the latch clears, and a release followed by two flips
raises none.
2026-10-18 11:13:59 +03:00
Alex ColliniandClaude Opus 5.5 ef3cb7c9ef docs(agc): bound the released-texture sweep by the grown resource cache
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 10:04:28 +02:00
Dean ed01d79d3c Merge pull request #7271 from gjonn/feat/agc-format43-native-repack
feat(agc): sample texture format 43 through a lossless B10G11R11 copy
2026-10-18 20:51:59 +13:00
Yunus Shaikh 3ea0be6488 docs(agc): say a settled import under a storage image stays compared
ARCHITECTURE.md and the libSceAgcDriver debt entry now say that a
settled Windows import under 1 MiB returns to the write watch only when
no storage image overlaps it, and why.
2026-10-18 00:47:31 -07:00
Dean Galvin e886b91fab Merge branch 'main' into 6492 2026-10-18 19:07:59 +13:00
Dean 66e71b63d1 Merge pull request #5390 from hugodearaujo/feat/agc-sparse-unaligned-import
feat(agc): import shared ranges whose backing offset is not 64 KiB aligned
2026-10-18 18:22:50 +13:00
Dean 755fecb333 Merge pull request #6678 from EagleBearerYS/perf/agc-async-settle
perf(agc): settle Windows imports under 1 MiB without waiting
2026-10-18 17:22:05 +13:00
Dean bf34e3a009 Merge pull request #7199 from pushkarreddyy/feat/agc-driver-cmask-mipmapped
feat(libSceAgcDriver): support CMASK fast clears on base mip 0 of mipmapped 2D targets
2026-10-18 17:20:25 +13:00
Dean Galvin 57d3e85ca8 Merge main into pr/depth-clear-2 2026-10-18 16:37:09 +13:00
Dean 1e2d9b369b Merge pull request #7346 from thuanquang/fix/depth-bits-32-guest-memory
fix(agc): read a 32-bit depth-bits T# over guest memory through a float view
2026-10-18 16:22:26 +13:00
thuanquangandClaude Opus 5.5 8f03282f5e fix(agc): draw geometry programs with the last provoking vertex
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 10:07:02 +07:00
Dean Galvin 70e444582d Merge main into perf/agc-async-settle 2026-10-18 16:04:01 +13:00
Crimson af0af833c1 fix(shader): use 64-bit buffer atomics for device-memory LDS
Compute LDS beyond the device's shared-memory limit lives in a storage
buffer, and its 64-bit atomics took a lock in that buffer. AMD's Windows
driver compiles the lock's acquire and release to s_barrier, which inside
the divergent lock loop pairs with the program's own barriers, so the
device-memory case of agc_driver_lds_lock_budget read half its sum.

With shaderBufferInt64Atomics the device-memory LDS now uses a 64-bit view
of the buffer instead: 64-bit atomics are compare-exchange loops on it and
32-bit atomics stay native, so no lock is taken. Without the feature the
lock is kept. The per-workgroup slice is rounded up to an even dword count
so that the 64-bit view stays aligned.
2026-10-18 05:47:30 +03:00
pushkarreddyy 991df771fc feat(libSceAgcDriver): support CMASK fast clears on base mip 0 of mipmapped 2D targets 2026-10-18 08:06:35 +05:30
thuanquangandClaude Opus 5.5 0563713626 fix(agc): read a 32-bit depth-bits T# over guest memory through a float view
A sampled 32_UINT or 32_SINT T# with a depth swizzle that no live depth
surface matches threw, while the 16-bit case already falls back to guest
memory through an R16_UNORM view. The 32-bit case now reads the guest
bytes through an R32_SFLOAT view, which the shader casts back to the
stored dword.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 08:25:21 +07:00
Yunus Shaikh 8c6765be71 Merge main into perf/shader-direct-cpu-evaluable-images
Main's #7325 adds verifyChainedTableOffset to the image table tests
where this branch adds its selected-record tests. Keep both, with
main's call after this branch's.
2026-10-17 17:32:11 -07:00
Yunus Shaikh 8f03535c8f Merge main into perf/agc-async-settle
Main's #7269 keeps the synchronous settle's buffer, memory and fence
per device in ImportSettle, so clearing one device's imports releases
only that device's objects. This branch's settle batches move there
too: each device's ImportSettle holds its batch target, memory and
batches with their fences, so switching devices no longer drops a
device's batch handles, and clearing a device waits for and destroys
only its own batches. The per-import settle state is renamed
pendingSettles to stay clear of main's per-device map, and a submitted
settle records the device whose batch it is in.
2026-10-17 16:36:23 -07:00
Dean bd58561708 Merge pull request #7294 from Amoenus/codex/feat-thick-s4kb-x-main64df
feat(agc): support thick 4 KiB standard XOR volumes
2026-10-18 12:26:42 +13:00
Yunus Shaikh 4cb0512329 Merge main into perf/shader-direct-cpu-evaluable-images
Main's #7101 reads a key buffer's words in one call where this branch
names the reason a narrowing is skipped. Keep main's bulk read and
count both of its unmapped-page skips as unmapped.
2026-10-17 15:58:42 -07:00
Romans Pokrovskis b2d9880700 feat(agc): support thick 4 KiB standard XOR volumes 2026-10-18 01:22:36 +03:00
Romans Pokrovskis cace5dcb61 chore(agc): update sampled MSAA geometry onto current main 2026-10-18 01:00:42 +03:00
Gjon Gojcevic 49b0e805f0 feat(agc): implement 11_11_10 float color targets through 32-bit uint attachments
Color format 7 (COLOR_11_11_10, float) keeps its 10-bit component in the
low bits; with the reversed component order (COMP_SWAP 2) that is blue,
with red in the high 11 bits. Vulkan has no such layout, so the target was
refused at decode.

Render it the way 10_11_11 unorm targets are rendered: an R32_UINT
attachment, the reversed export mapping 0xc6, and a new
ColorExportPacking::Float11_11_10 that makes the pixel shader pack each
export with the format-43 image store conversion (toward zero, overflow to
the largest finite value, negatives to zero, NaN kept). Blending, partial
writes, 16-bit integer exports, DCC and the other component orders throw.

AI-assisted: yes
2026-10-17 17:29:21 -04:00