#include "prx/libSceAudio3d/include/Audio3d.hpp" #include "SceTypes.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _WIN32 #ifndef NOMINMAX #define NOMINMAX #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include #endif namespace { constexpr int INVALID_PORT = static_cast(0x80EA0002); constexpr int INVALID_OBJECT = static_cast(0x80EA0003); constexpr int INVALID_PARAMETER = static_cast(0x80EA0004); constexpr int OUT_OF_MEMORY = static_cast(0x80EA0005); constexpr int OUT_OF_RESOURCES = static_cast(0x80EA0006); constexpr int NOT_READY = static_cast(0x80EA0007); constexpr int AUDIO_OUT_INVALID_FORMAT = static_cast(0x80260007); constexpr int AUDIO_OUT_INVALID_PORT_TYPE = static_cast(0x8026000A); constexpr int SYSTEM_USER = 0xFF; constexpr std::uint32_t OBJECT_INVALID = 0xFFFFFFFF; void Require(bool value, const char* message) { if (value) return; std::fprintf(stderr, "%s\n", message); std::abort(); } template void RequireThrows(F f, const char* message) { bool threw = false; try { f(); } catch (const std::exception&) { threw = true; } Require(threw, message); } Audio3dOpenParameters Defaults() { Audio3dOpenParameters parameters{}; sceAudio3dGetDefaultOpenParameters(¶meters); return parameters; } int Open(const Audio3dOpenParameters& parameters, std::uint32_t* id) { return sceAudio3dPortOpen(SYSTEM_USER, ¶meters, id); } void RequireLevel(std::uint32_t level, std::uint32_t available, const char* message) { std::uint32_t got_level = 99; std::uint32_t got_available = 99; Require(sceAudio3dPortGetQueueLevel(0, &got_level, &got_available) == 0, message); Require(got_level == level && got_available == available, message); } void CheckBeforeInitialize() { std::uint32_t id = 7; Audio3dOpenParameters parameters = Defaults(); Require(sceAudio3dTerminate() == NOT_READY, "terminate before initialize must be NOT_READY"); Require(sceAudio3dInitialize(1) == INVALID_PARAMETER, "non-zero reserved must be rejected"); Require(Open(parameters, &id) == NOT_READY, "open before initialize must be NOT_READY"); Require(id == 7, "a failed open must not write the port id"); Require(sceAudio3dPortOpen(1, nullptr, nullptr) == NOT_READY, "NOT_READY is checked before the arguments"); std::uint32_t level = 0; Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == INVALID_PORT, "queue level needs an open port"); std::uint32_t num_attributes = 3; std::uint32_t attributes[3]{}; Require(sceAudio3dPortGetAttributesSupported(0, attributes, &num_attributes) == INVALID_PORT, "supported attributes need an open port"); Require(sceAudio3dPortClose(0) == INVALID_PORT, "close needs an open port"); Require(sceAudio3dPortDestroy(0) == INVALID_PORT, "destroy needs an open port"); std::uint32_t status = 7; Require(sceAudio3dPortGetStatus(0, &status, nullptr, 0) == INVALID_PORT && status == 7, "status needs an open port"); Require(sceAudio3dPortOpenEx(SYSTEM_USER, ¶meters, &id) == NOT_READY && id == 7, "open ex before initialize must be NOT_READY"); Require(sceAudio3dPortCreate(0x100, 0, 0, &id) == NOT_READY && id == 7, "create before initialize must be NOT_READY"); Require(sceAudio3dPortCreate(0x100, 0, 1, &id) == INVALID_PARAMETER && id == 7, "create checks the reserved argument first"); Require(sceAudio3dPortCreate(0x100, 0, 0, nullptr) == NOT_READY, "create checks the initialization before the port id"); auto* const inaccessible = reinterpret_cast(std::uintptr_t{0x10}); Require(Open(parameters, inaccessible) == NOT_READY, "a failed open without report handlers does not read the port id"); Require(sceAudio3dPortCreate(0x100, 0, 1, inaccessible) == INVALID_PARAMETER, "a failed create without report handlers does not read the port id"); Require(sceAudio3dPortAdvance(0) == INVALID_PORT, "advance needs an open port"); Require(sceAudio3dPortPush(0, 0) == INVALID_PORT, "push needs an open port"); float value = 0.0f; Require(sceAudio3dPortSetAttribute(0, 0x10001, &value, sizeof(value)) == INVALID_PORT, "set attribute needs an open port"); Require(sceAudio3dInitialize(0) == 0, "initialize"); RequireThrows([] { sceAudio3dInitialize(0); }, "repeated initialize must throw"); } void CheckOpenParameters() { std::uint32_t id = 7; const Audio3dOpenParameters defaults = Defaults(); Require(sceAudio3dPortOpen(1, &defaults, &id) == INVALID_PARAMETER, "user id must be the system user"); Require(sceAudio3dPortOpen(SYSTEM_USER, nullptr, &id) == INVALID_PARAMETER, "null parameters"); Require(sceAudio3dPortOpen(SYSTEM_USER, &defaults, nullptr) == INVALID_PARAMETER, "null port id"); auto rejects = [&](auto change, const char* message) { Audio3dOpenParameters parameters = defaults; change(parameters); Require(Open(parameters, &id) == INVALID_PARAMETER, message); Require(id == 7, "a failed open must not write the port id"); }; rejects([](auto& p) { p.size_this = 0x30; }, "unknown parameter size"); rejects([](auto& p) { p.size_this = 0x21; }, "parameter size is not masked"); rejects([](auto& p) { p.rate = 1; }, "only 48 kHz"); rejects([](auto& p) { p.granularity = 0x80; }, "granularity below 256"); rejects([](auto& p) { p.granularity = 0x180; }, "granularity not a multiple of 256"); rejects([](auto& p) { p.max_objects = 0; }, "zero objects"); rejects([](auto& p) { p.queue_depth = 0; }, "zero queue depth"); rejects([](auto& p) { p.buffer_mode = 3; }, "buffer mode above 2"); rejects([](auto& p) { p.buffer_mode = 0; }, "a PS5 process cannot use buffer mode 0"); rejects([](auto& p) { p.buffer_mode = 1; }, "a PS5 process cannot use buffer mode 1"); rejects([](auto& p) { p.size_this = 0x10; }, "0x10 parameters select buffer mode 0"); rejects([](auto& p) { p.size_this = 0x18; }, "0x18 parameters select buffer mode 1"); for (const std::uint32_t beds : {0u, 1u, 3u, 4u, 0xFFFFFFFFu}) { Audio3dOpenParameters parameters = defaults; parameters.size_this = 0x28; parameters.num_beds = beds; id = 7; Require(Open(parameters, &id) == 0 && id == 0, "a PS5 process ignores the bed count"); Require(sceAudio3dPortClose(0) == 0, "close after any bed count"); } } void CheckOpenClose() { std::uint32_t id = 7; Audio3dOpenParameters parameters = Defaults(); parameters.size_this = 0x28; parameters.num_beds = 2; Require(Open(parameters, &id) == 0 && id == 0, "open hands out port 0"); std::uint32_t second = 7; Require(Open(parameters, &second) == OUT_OF_RESOURCES && second == 7, "only one port"); std::uint32_t level = 0; Require(sceAudio3dPortGetQueueLevel(1, &level, nullptr) == INVALID_PORT, "port 1 does not exist"); Require(sceAudio3dPortClose(1) == INVALID_PORT, "close of port 1"); Require(sceAudio3dPortClose(0) == 0, "close"); Require(sceAudio3dPortClose(0) == INVALID_PORT, "double close"); Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == INVALID_PORT, "closed port"); } void CheckPortWrappers() { Require(std::strcmp(sceAudio3dStrError(INVALID_PORT), "port does not exist") == 0, "invalid port text"); Require(std::strcmp(sceAudio3dStrError(INVALID_OBJECT), "object does not exist") == 0, "invalid object text"); Require(std::strcmp(sceAudio3dStrError(INVALID_PARAMETER), "invalid parameter") == 0, "invalid parameter text"); Require(std::strcmp(sceAudio3dStrError(OUT_OF_MEMORY), "out of memory") == 0, "out of memory text"); Require(std::strcmp(sceAudio3dStrError(OUT_OF_RESOURCES), "out of resources") == 0, "out of resources text"); Require(std::strcmp(sceAudio3dStrError(NOT_READY), "not ready") == 0, "not ready text"); for (const int error : {0, -1, static_cast(0x80EA0001), static_cast(0x80EA0008), static_cast(0x80260002)}) { Require(std::strcmp(sceAudio3dStrError(error), "(unknown)") == 0, "other codes are unknown"); } std::uint32_t id = 7; std::uint32_t status = 7; Require(sceAudio3dPortCreate(0x100, 0, 1, &id) == INVALID_PARAMETER && id == 7, "create needs a zero reserved argument"); Require(sceAudio3dPortCreate(0x100, 0, 0, &id) == INVALID_PARAMETER && id == 7, "create selects buffer mode 0"); Require(sceAudio3dPortCreate(0x100, 0, 0, nullptr) == INVALID_PARAMETER, "create without a port id"); const Audio3dOpenParameters parameters = Defaults(); Require(sceAudio3dPortOpenEx(1, ¶meters, &id) == INVALID_PARAMETER && id == 7, "open ex checks like open"); Require(sceAudio3dPortOpenEx(SYSTEM_USER, ¶meters, &id) == 0 && id == 0, "open ex hands out port 0"); id = 7; Require(Open(parameters, &id) == OUT_OF_RESOURCES && id == 7, "open ex takes the only port"); Require(sceAudio3dPortCreate(0x100, 0, 0, &id) == INVALID_PARAMETER && id == 7, "create is checked before the port count"); Require(sceAudio3dPortGetStatus(1, &status, nullptr, 0) == INVALID_PORT && status == 7, "status of port 1"); Require(sceAudio3dPortGetStatus(0, nullptr, nullptr, 0) == 0, "status without outputs"); char description[32]; std::memset(description, 'x', sizeof(description)); Require(sceAudio3dPortGetStatus(0, &status, description, sizeof(description)) == 0, "status"); Require(status == 1 && std::strcmp(description, "Downmix ()") == 0, "the port reports a downmix"); std::memset(description, 'x', sizeof(description)); Require(sceAudio3dPortGetStatus(0, nullptr, description, 4) == 0, "status into a short buffer"); Require(std::strcmp(description, "Dow") == 0 && description[4] == 'x', "the description is truncated"); std::memset(description, 'x', sizeof(description)); Require(sceAudio3dPortGetStatus(0, nullptr, description, 0) == 0 && description[0] == 'x', "a zero size writes nothing"); std::memset(description, 'x', sizeof(description)); Require(sceAudio3dPortGetStatus(0, nullptr, description, SIZE_MAX) == 0, "status with an unbounded size"); Require(std::strcmp(description, "Downmix ()") == 0 && description[11] == 'x', "an unbounded size still writes the description"); Require(sceAudio3dPortDestroy(1) == INVALID_PORT, "destroy of port 1"); Require(sceAudio3dPortDestroy(0) == 0, "destroy"); Require(sceAudio3dPortDestroy(0) == INVALID_PORT, "double destroy"); Require(sceAudio3dPortClose(0) == INVALID_PORT, "destroy closes the port"); } void CheckAttributes() { float value = 0.5f; int flag = 1; constexpr std::uint32_t supported[]{0x10001, 0x10002, 0x10003}; std::uint32_t num_attributes = 99; Require(sceAudio3dPortGetAttributesSupported(0, nullptr, &num_attributes) == 0 && num_attributes == 3, "null output reports the supported attribute count"); Require(sceAudio3dPortGetAttributesSupported(1, nullptr, &num_attributes) == INVALID_PORT, "supported attributes reject an invalid port"); Require(sceAudio3dPortGetAttributesSupported(0, nullptr, nullptr) == INVALID_PARAMETER, "supported attributes require a count pointer"); Require(sceAudio3dPortGetAttributesSupported(1, nullptr, nullptr) == INVALID_PORT, "port validation precedes count validation"); num_attributes = 0; std::uint32_t output[4]{0, 0, 0, 99}; Require(sceAudio3dPortGetAttributesSupported(0, output, &num_attributes) == 0 && num_attributes == 3, "the count is output only"); Require(output[0] == supported[0] && output[1] == supported[1] && output[2] == supported[2] && output[3] == 99, "the complete list is written without touching the following element"); num_attributes = 3; std::uint32_t all[3]{}; Require(sceAudio3dPortGetAttributesSupported(0, all, &num_attributes) == 0 && num_attributes == 3, "all supported attributes are returned"); Require(std::equal(std::begin(all), std::end(all), std::begin(supported)), "the reported attributes match the port setter"); Require(sceAudio3dPortSetAttribute(0, 0x10001, nullptr, 4) == INVALID_PARAMETER, "null attribute"); Require(sceAudio3dPortSetAttribute(1, 0x10001, &value, 4) == INVALID_PORT, "attribute on port 1"); Require(sceAudio3dPortSetAttribute(1, 0x10004, &value, 4) == INVALID_PORT, "the port is checked before the attribute id"); Require(sceAudio3dPortSetAttribute(0, 0x10001, &value, 4) == 0, "late reverb level"); Require(sceAudio3dPortSetAttribute(0, 0x10002, &value, 4) == 0, "downmix spread radius"); Require(sceAudio3dPortSetAttribute(0, 0x10003, &flag, 4) == 0, "downmix spread height aware"); Require(sceAudio3dPortSetAttribute(0, 0x10003, &flag, 8) == 0, "height aware ignores the size"); Require(sceAudio3dPortSetAttribute(0, 0x10003, nullptr, 4) == INVALID_PARAMETER, "height aware needs a value"); Require(sceAudio3dPortSetAttribute(0, 0x10004, &value, 4) == INVALID_PARAMETER, "unknown attribute"); Require(sceAudio3dPortSetAttribute(0, 0x10001, &value, 8) == INVALID_PARAMETER, "a float attribute is 4 bytes"); const auto set_float = [](std::uint32_t attribute_id, float level) { return sceAudio3dPortSetAttribute(0, attribute_id, &level, sizeof(level)); }; Require(set_float(0x10001, 0.0f) == 0 && set_float(0x10001, 1.0f) == 0, "late reverb level accepts 0 to 1"); Require(set_float(0x10001, -0.25f) == INVALID_PARAMETER && set_float(0x10001, 1.5f) == INVALID_PARAMETER, "late reverb level outside 0 to 1"); Require(set_float(0x10001, std::numeric_limits::quiet_NaN()) == INVALID_PARAMETER, "late reverb level must be finite"); Require(set_float(0x10002, 0.1f) == 0 && set_float(0x10002, 2.0f) == 0, "downmix spread radius accepts 0.1 to 2"); Require(set_float(0x10002, 0.05f) == INVALID_PARAMETER && set_float(0x10002, 2.5f) == INVALID_PARAMETER, "downmix spread radius outside 0.1 to 2"); Require(set_float(0x10002, std::numeric_limits::infinity()) == INVALID_PARAMETER, "downmix spread radius must be finite"); } void CheckObjects() { std::uint32_t object = 7; Require(sceAudio3dObjectReserve(0, nullptr) == INVALID_PORT, "the port is checked before the object pointer"); Require(sceAudio3dObjectReserve(0, &object) == INVALID_PORT && object == 7, "reserve needs an open port and leaves the id"); Require(sceAudio3dObjectUnreserve(0, 1) == INVALID_PORT, "unreserve needs an open port"); Audio3dOpenParameters parameters = Defaults(); parameters.max_objects = 2; std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); Require(sceAudio3dObjectReserve(0, nullptr) == INVALID_PARAMETER, "null object id"); Require(sceAudio3dObjectReserve(1, &object) == INVALID_PORT && object == 7, "reserve on port 1"); Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 1, "first object is 1"); Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 2, "second object is 2"); Require(sceAudio3dObjectReserve(0, &object) == OUT_OF_RESOURCES && object == OBJECT_INVALID, "max_objects is the limit"); Require(sceAudio3dObjectUnreserve(1, 1) == INVALID_PORT, "unreserve on port 1"); Require(sceAudio3dObjectUnreserve(0, 3) == INVALID_OBJECT, "unreserve of an unknown object"); Require(sceAudio3dObjectUnreserve(0, OBJECT_INVALID) == INVALID_OBJECT, "unreserve of the invalid object"); Require(sceAudio3dObjectUnreserve(0, 1) == 0, "unreserve"); Require(sceAudio3dObjectUnreserve(0, 1) == INVALID_OBJECT, "double unreserve"); Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 3, "ids are not reused while the port is open"); Require(sceAudio3dObjectReserve(0, &object) == OUT_OF_RESOURCES, "full again"); Require(sceAudio3dPortClose(0) == 0, "close"); Require(Open(parameters, &id) == 0 && id == 0, "reopen"); Require(sceAudio3dObjectUnreserve(0, 2) == INVALID_OBJECT, "close drops the objects"); Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 1, "ids restart on a new port"); Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 2, "a new port has the full limit"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckQueue() { Audio3dOpenParameters parameters = Defaults(); parameters.granularity = 0x1800; std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); CheckAttributes(); Require(sceAudio3dPortGetQueueLevel(0, nullptr, nullptr) == INVALID_PARAMETER, "both outputs null"); std::uint32_t available = 0; Require(sceAudio3dPortGetQueueLevel(0, nullptr, &available) == 0 && available == 2, "level pointer is optional"); std::uint32_t level = 99; Require(sceAudio3dPortGetQueueLevel(0, &level, nullptr) == 0 && level == 0, "available pointer is optional"); RequireLevel(0, 2, "empty queue"); Require(sceAudio3dPortPush(0, 1) == 0, "push of an empty queue"); RequireLevel(0, 2, "empty push queues nothing"); Require(sceAudio3dPortAdvance(0) == 0, "advance 1"); RequireLevel(1, 1, "one frame queued"); Require(sceAudio3dPortAdvance(0) == 0, "advance 2"); RequireLevel(2, 0, "queue full"); Require(sceAudio3dPortAdvance(0) == NOT_READY, "advance into a full queue must be NOT_READY"); RequireThrows([] { sceAudio3dPortPush(0, 2); }, "unknown blocking mode must throw"); Require(sceAudio3dPortPush(0, 1) == 0, "sync push"); RequireLevel(0, 2, "sync push drains every queued frame"); Require(sceAudio3dPortAdvance(0) == 0, "advance 3"); Require(sceAudio3dPortAdvance(0) == 0, "advance 4"); Require(sceAudio3dPortPush(0, 0) == 0, "async push"); RequireLevel(1, 1, "async push keeps the queue one below the depth"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckMixAndPush() { Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); Require(sceAudio3dPortAdvance(0) == 0, "advance mixes an empty bed into silence"); RequireLevel(1, 1, "the silent frame is queued"); const std::int16_t samples[8] = {1000, -1000, 2000, -2000, 3000, -3000, 4000, -4000}; Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "bed write"); Require(sceAudio3dPortAdvance(0) == 0, "advance mixes the bed"); RequireLevel(2, 0, "the mixed frame is queued"); Require(sceAudio3dPortAdvance(0) == NOT_READY, "a full queue rejects the mix"); Require(sceAudio3dPortPush(0, 1) == 0, "sync push"); RequireLevel(0, 2, "sync push drains every queued frame"); Require(sceAudio3dPortAdvance(0) == 0, "advance after the sync drain"); Require(sceAudio3dPortAdvance(0) == 0, "advance fills the queue again"); Require(sceAudio3dPortPush(0, 0) == 0, "async push"); RequireLevel(1, 1, "async push leaves the queue one below the depth"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckPushKeepsRealTime() { Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); const std::int16_t samples[8] = {1000, -1000, 2000, -2000, 3000, -3000, 4000, -4000}; Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "bed write"); constexpr std::uint32_t frames = 200; const std::uint64_t blockUs = 1000000ull * parameters.granularity / 48000ull; const auto start = std::chrono::steady_clock::now(); for (std::uint32_t i = 0; i < frames; i++) { Require(sceAudio3dPortAdvance(0) == 0, "advance"); Require(sceAudio3dPortPush(0, 1) == 0, "sync push"); } const auto elapsed = std::chrono::duration_cast(std::chrono::steady_clock::now() - start).count(); const std::uint64_t expected = frames * blockUs; Require(elapsed + 150000 >= static_cast(expected), "a blocking push must run at real time"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckFlush() { Require(sceAudio3dPortFlush(0) == INVALID_PORT, "flush needs an open port"); Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); Require(sceAudio3dPortAdvance(0) == 0, "advance"); RequireLevel(1, 1, "one frame queued"); Require(sceAudio3dPortFlush(1) == INVALID_PORT, "flush of port 1"); Require(sceAudio3dPortFlush(0) == 0, "flush"); RequireLevel(0, 2, "flush drops the queued frames"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckAudioOutPorts() { const std::uint32_t granularity = Defaults().granularity; Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 1) == INVALID_PORT, "audio out open needs an open port"); Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); Require(sceAudio3dAudioOutOpen(1, SYSTEM_USER, 0, 0, granularity, 48000, 1) == INVALID_PORT, "audio out open on port 1"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity + 0x100, 48000, 1) == INVALID_PARAMETER, "len must equal the granularity"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, -1, 0, granularity, 48000, 1) == INVALID_PARAMETER, "a negative type"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 5, 0, granularity, 48000, 8) == AUDIO_OUT_INVALID_PORT_TYPE, "the type is checked before the format"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 126, 0, granularity, 48000, 1) == AUDIO_OUT_INVALID_PORT_TYPE, "the Audio3d port type is not open to callers"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 8) == AUDIO_OUT_INVALID_FORMAT, "unknown format"); const int handle = sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 1); Require(handle > 0, "audio out open returns a handle"); const std::vector block(static_cast(granularity) * 2, 256); Require(sceAudio3dAudioOutOutput(0x1234, nullptr) == INVALID_PARAMETER, "the block is checked before the handle"); for (std::uint32_t i = 0; i < parameters.queue_depth; ++i) { Require(sceAudio3dAudioOutOutput(handle, block.data()) == 0, "audio out output"); } Require(sceAudio3dAudioOutOutput(handle, block.data()) == NOT_READY, "a full pending queue must be NOT_READY"); Require(sceAudio3dPortPush(0, 1) == 0, "sync push drains the associated ports"); Require(sceAudio3dAudioOutOutput(handle, block.data()) == 0, "push drains the pending queue"); Require(sceAudio3dPortFlush(0) == 0, "flush drains the associated ports"); Require(sceAudio3dAudioOutOutput(handle, block.data()) == 0, "flush resets the pending queue"); Require(sceAudio3dAudioOutOutputs(nullptr, 0) == INVALID_PARAMETER, "outputs rejects an empty batch"); Require(sceAudio3dPortFlush(0) == 0, "flush before outputs"); AudioOutOutputParam batch[2] = {{handle, block.data()}, {0x1234, block.data()}}; Require(sceAudio3dAudioOutOutputs(batch, 1) == 0, "outputs one block"); Require(sceAudio3dAudioOutOutputs(batch, 2) == INVALID_PORT, "outputs stops at an unknown handle"); Require(sceAudio3dAudioOutOutput(handle, block.data()) == NOT_READY, "outputs queued both blocks for the known handle"); Require(sceAudio3dAudioOutClose(handle) == 0, "audio out close"); Require(sceAudio3dAudioOutClose(handle) == INVALID_PORT, "audio out double close"); Require(sceAudio3dAudioOutOutput(handle, block.data()) == INVALID_PORT, "output on a closed handle"); const int open_handle = sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 1); Require(open_handle > 0, "audio out reopen"); Require(sceAudio3dPortClose(0) == 0, "close"); Require(sceAudio3dAudioOutOutput(open_handle, block.data()) == INVALID_PORT, "port close clears the associated ports"); Require(sceAudio3dAudioOutClose(open_handle) == 0, "port close leaves the audio out handle open"); Require(sceAudio3dAudioOutClose(open_handle) == INVALID_PORT, "audio out double close after port close"); } void CheckObjectAttributes() { float value = 0.5f; Audio3dAttribute attribute{5, 0, &value, sizeof(value)}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &attribute) == INVALID_PORT, "attributes need an open port"); Require(sceAudio3dObjectSetAttributes(0, 1, 0, &attribute) == INVALID_PARAMETER, "the count is checked before the port"); Require(sceAudio3dObjectSetAttributes(0, 1, 1, nullptr) == INVALID_PARAMETER, "the array is checked before the port"); Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); std::uint32_t object = 0; Require(sceAudio3dObjectReserve(0, &object) == 0 && object == 1, "reserve"); Require(sceAudio3dObjectSetAttributes(1, 1, 1, &attribute) == INVALID_PORT, "attributes on port 1"); Require(sceAudio3dObjectSetAttributes(0, 1, 0, &attribute) == INVALID_PARAMETER, "zero attributes"); Require(sceAudio3dObjectSetAttributes(0, 1, 1, nullptr) == INVALID_PARAMETER, "null array"); Require(sceAudio3dObjectSetAttributes(0, 2, 1, &attribute) == INVALID_OBJECT, "unreserved object"); Require(sceAudio3dObjectSetAttributes(0, 1, 1, &attribute) == 0, "set one attribute"); Require(sceAudio3dObjectSetAttributes(0, 0x80000001, 1, &attribute) == 0, "the top bit of the object id is ignored"); for (const std::uint32_t attribute_id : {0u, 12u, 0x10001u, 0x20000u}) { Audio3dAttribute unknown{attribute_id, 0, &value, sizeof(value)}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &unknown) == INVALID_PARAMETER, "object attribute ids are 1 to 11"); Require(sceAudio3dObjectSetAttributes(0, 2, 1, &unknown) == INVALID_PARAMETER, "the ids are checked before the object"); } Audio3dAttribute reset{7, 0, nullptr, 0}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &reset) == 0, "reset state takes a null value"); Audio3dAttribute missing{5, 0, nullptr, 0}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &missing) == INVALID_PARAMETER, "a value is required"); Require(sceAudio3dObjectSetAttributes(0, 2, 1, &missing) == INVALID_OBJECT, "the object is checked before the values"); const std::int16_t samples[4] = {}; Audio3dPcm pcm{0, samples, 4}; Audio3dAttribute block{1, 0, &pcm, sizeof(pcm)}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &block) == 0, "s16 pcm"); pcm.format = 1; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &block) == 0, "float pcm"); pcm.format = 2; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &block) == INVALID_PARAMETER, "unknown pcm format"); pcm = Audio3dPcm{0, samples, 0}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &block) == INVALID_PARAMETER, "pcm needs samples"); Require(sceAudio3dObjectSetAttributes(0, 2, 1, &block) == INVALID_PARAMETER, "pcm is checked before the object"); Audio3dAttribute no_pcm{1, 0, nullptr, 0}; Require(sceAudio3dObjectSetAttributes(0, 1, 1, &no_pcm) == INVALID_PARAMETER, "pcm needs a block"); Require(sceAudio3dObjectUnreserve(0, 1) == 0, "unreserve"); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckBed() { const std::int16_t samples[8] = {}; Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == INVALID_PORT, "bed write needs an open port"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 0, false) == INVALID_PORT, "bed write2 needs an open port"); Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); const auto consume = [] { Require(sceAudio3dPortAdvance(0) == 0, "advance after a bed write"); Require(sceAudio3dPortFlush(0) == 0, "flush the mixed frame after a bed write"); }; Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "2 channel s16 bed write"); consume(); Require(sceAudio3dBedWrite(0, 1, 0, samples, 4) == INVALID_PARAMETER, "1 channel bed write"); Require(sceAudio3dBedWrite(0, 2, 0, nullptr, 4) == INVALID_PARAMETER, "null bed buffer"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 0, false) == 0, "bed write2 route both"); consume(); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 1, false) == INVALID_PARAMETER, "bed write2 route hmu only is a PS4 route"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 2, false) == INVALID_PARAMETER, "bed write2 route tv only is a PS4 route"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 3, false) == INVALID_PARAMETER, "bed write2 unknown route"); Require(sceAudio3dBedWrite(0, 2, 2, samples, 4) == INVALID_PARAMETER, "unknown bed format"); Require(sceAudio3dBedWrite(0, 2, 0, samples, 0) == INVALID_PARAMETER, "zero bed samples"); Require(sceAudio3dBedWrite(0, 2, 0, reinterpret_cast(samples) + 1, 4) == INVALID_PARAMETER, "misaligned s16 bed buffer"); const float floats[8] = {}; Require(sceAudio3dBedWrite(0, 2, 1, floats, 4) == 0, "float bed write"); consume(); const std::uint32_t granularity = parameters.granularity; std::vector wide(static_cast(granularity) * 8, 0); Require(sceAudio3dBedWrite(0, 6, 0, wide.data(), granularity) == 0, "6 channel bed write"); consume(); Require(sceAudio3dBedWrite(0, 8, 0, wide.data(), granularity) == 0, "8 channel bed write"); consume(); Require(sceAudio3dPortClose(0) == 0, "close"); } void CheckBedQueue() { Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open"); const std::int16_t samples[8] = {1000, -1000, 2000, -2000, 3000, -3000, 4000, -4000}; for (std::uint32_t i = 0; i < parameters.queue_depth; ++i) { Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "each bed write fills the queue"); } Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == NOT_READY, "a full bed queue must be NOT_READY"); Require(sceAudio3dPortAdvance(0) == 0, "advance consumes one bed"); Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "the consumed bed makes room"); Require(sceAudio3dPortAdvance(0) == 0, "advance consumes the next bed"); RequireLevel(2, 0, "two frames are queued from the queued beds"); Require(sceAudio3dPortFlush(0) == 0, "flush"); Require(sceAudio3dPortAdvance(0) == 0, "advance with no bed left mixes silence"); RequireLevel(1, 1, "silence is queued behind the flushed frames"); Require(sceAudio3dPortClose(0) == 0, "close"); } struct ReportCopy { Audio3dReport report; std::string function; std::string argument_types; std::vector arguments; void* user_data; }; std::vector g_reports; void APS5_VABI RecordReport(const Audio3dReport* report, void* user_data) { ReportCopy copy{*report, report->function, report->argument_types, {}, user_data}; std::size_t count = 0; for (const char* type = report->argument_types; *type != '\0'; ++type) { if (*type == '&') continue; count += *type == 'A' || *type == 'M' ? 2 : 1; } const auto* overflow = static_cast(report->arguments.overflow_arg_area); copy.arguments.assign(overflow, overflow + count); g_reports.push_back(std::move(copy)); } void RequireReport(const ReportCopy& copy, const char* function, const char* types, std::uint32_t port_id, std::uint32_t object_id, int result, const std::vector& arguments, const char* message) { Require(copy.report.size == 0x40 && copy.report.type == 0, message); Require(copy.function == function && copy.argument_types == types, message); Require(copy.report.port_id == port_id && copy.report.object_id == object_id && copy.report.result == result, message); Require(copy.report.arguments.gp_offset == 0x30 && copy.report.arguments.fp_offset == 0x30 && copy.report.arguments.reg_save_area != nullptr, message); Require(copy.arguments == arguments, message); } std::uint64_t Address(const void* pointer) { return reinterpret_cast(pointer); } void CheckReportHandlers() { std::uint64_t handle = 7; Require(sceAudio3dReportRegisterHandler(4, RecordReport, nullptr, &handle) == -4 && handle == 7, "report type 4 is out of range"); Require(sceAudio3dReportRegisterHandler(0, nullptr, nullptr, &handle) == -2 && handle == 7, "a report handler is required"); std::uint64_t handles[8]; for (std::uint64_t& slot : handles) Require(sceAudio3dReportRegisterHandler(3, RecordReport, nullptr, &slot) == 0, "8 handlers fit in a type"); for (int i = 1; i < 8; ++i) Require(handles[i] == handles[0] + 0x10 * i, "handles are consecutive slots"); Require(sceAudio3dReportRegisterHandler(3, RecordReport, nullptr, &handle) == -3 && handle == 0xFFFFFFFF, "a full type writes the invalid handle"); Require(sceAudio3dReportRegisterHandler(3, RecordReport, nullptr, nullptr) == -3, "a full type without a handle pointer"); for (const std::uint64_t slot : handles) Require(sceAudio3dReportUnregisterHandler(slot) == 0, "unregister"); Require(sceAudio3dReportUnregisterHandler(handles[0]) == -1, "double unregister"); Require(sceAudio3dReportUnregisterHandler(0xFFFFFFFF) == -1, "unregister the invalid handle"); Require(sceAudio3dReportUnregisterHandler(handles[0] + 1) == -1, "unregister an address inside a slot"); Require(sceAudio3dReportRegisterHandler(3, RecordReport, nullptr, nullptr) == 0, "register without a handle pointer"); Require(sceAudio3dReportRegisterHandler(3, RecordReport, nullptr, &handle) == 0 && handle == handles[1], "the first free slot is reused"); Require(sceAudio3dReportUnregisterHandler(handles[0]) == 0 && sceAudio3dReportUnregisterHandler(handles[1]) == 0, "unregister type 3"); std::uint64_t other = 0; Require(sceAudio3dReportRegisterHandler(1, RecordReport, nullptr, &other) == 0, "register a type 1 handler"); Audio3dOpenParameters parameters = Defaults(); std::uint32_t id = 7; Require(Open(parameters, &id) == 0, "open without a call handler"); Require(g_reports.empty(), "only type 0 handlers receive call reports"); Require(sceAudio3dPortClose(0) == 0, "close without a call handler"); int user = 0; Require(sceAudio3dReportRegisterHandler(0, RecordReport, &user, &handle) == 0, "register a call handler"); id = 7; Require(Open(parameters, &id) == 0 && id == 0, "open with a call handler"); Require(g_reports.size() == 1 && g_reports[0].user_data == &user, "the open is reported with the user data"); RequireReport(g_reports[0], "sceAudio3dPortOpen", "I&HD", 0, OBJECT_INVALID, 0, {0xFF, Address(&id), Address(¶meters)}, "open report"); g_reports.clear(); Require(sceAudio3dPortGetStatus(1, nullptr, nullptr, 0) == INVALID_PORT, "status of port 1"); RequireReport(g_reports.at(0), "sceAudio3dPortGetStatus", "H", 1, OBJECT_INVALID, INVALID_PORT, {1}, "failed status report"); g_reports.clear(); std::uint32_t object = 0; Require(sceAudio3dObjectReserve(0, &object) == 0, "reserve"); RequireReport(g_reports.at(0), "sceAudio3dObjectReserve", "H&O", 0, object, 0, {0, Address(&object)}, "reserve report"); g_reports.clear(); const std::int16_t samples[8] = {}; Require(sceAudio3dBedWrite(0, 2, 0, samples, 4) == 0, "bed write"); Require(g_reports.size() == 2, "bed write reports itself and bed write2"); RequireReport(g_reports[0], "sceAudio3dBedWrite2", "HUUPU", 0, OBJECT_INVALID, 0, {0, 2, 1, Address(samples), 4}, "bed write2 reports the AudioOut2 format"); RequireReport(g_reports[1], "sceAudio3dBedWrite", "HUUPU", 0, OBJECT_INVALID, 0, {0, 2, 0, Address(samples), 4}, "bed write report"); g_reports.clear(); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 1, false) == INVALID_PARAMETER, "bed write2 with a PS4 route"); RequireReport(g_reports.at(0), "sceAudio3dBedWrite2", "HUUPU", 0, OBJECT_INVALID, INVALID_PARAMETER, {0, 2, 0, Address(samples), 4}, "a rejected bed keeps its format"); g_reports.clear(); Require(sceAudio3dAudioOutOutputs(nullptr, 0) == INVALID_PARAMETER, "outputs without parameters"); RequireReport(g_reports.at(0), "sceAudio3dAudioOutOutputs", "PU", 0xFFFFFFFF, OBJECT_INVALID, INVALID_PARAMETER, {0, 0}, "outputs without parameters reports a null pointer"); const int out_handle = sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, parameters.granularity, 48000, 1); Require(out_handle > 0, "audio out open with a call handler"); g_reports.clear(); const std::vector block(static_cast(parameters.granularity) * 2, 0); AudioOutOutputParam batch[2] = {{out_handle, block.data()}, {0x1234, block.data()}}; Require(sceAudio3dAudioOutOutputs(batch, 2) == INVALID_PORT, "outputs with an unknown second handle"); Require(g_reports.size() == 3, "outputs reports each output and itself"); RequireReport(g_reports[0], "sceAudio3dAudioOutOutput", "IP", 0xFFFFFFFF, OBJECT_INVALID, 0, {static_cast(out_handle), Address(block.data())}, "first output report"); RequireReport(g_reports[1], "sceAudio3dAudioOutOutput", "IP", 0xFFFFFFFF, OBJECT_INVALID, INVALID_PORT, {0x1234, Address(block.data())}, "failed output report"); RequireReport(g_reports[2], "sceAudio3dAudioOutOutputs", "PU", 0xFFFFFFFF, OBJECT_INVALID, INVALID_PORT, {Address(batch + 1), 2}, "outputs reports the element where it stopped"); Require(sceAudio3dAudioOutClose(out_handle) == 0, "close the audio out handle"); g_reports.clear(); Require(sceAudio3dAudioOutClose(0x1234) == INVALID_PORT && g_reports.empty(), "closing an unknown audio out port is not reported"); Require(sceAudio3dPortDestroy(0) == 0, "destroy"); Require(g_reports.size() == 2, "destroy reports itself and the close"); RequireReport(g_reports[0], "sceAudio3dPortClose", "H", 0, OBJECT_INVALID, 0, {0}, "close report"); RequireReport(g_reports[1], "sceAudio3dPortDestroy", "H", 0, OBJECT_INVALID, 0, {0}, "destroy report"); g_reports.clear(); Require(sceAudio3dPortDestroy(0) == INVALID_PORT && g_reports.size() == 1, "destroying a closed port does not close it again"); g_reports.clear(); Require(sceAudio3dReportUnregisterHandler(handle) == 0 && sceAudio3dReportUnregisterHandler(other) == 0, "unregister the handlers"); Require(sceAudio3dPortGetStatus(0, nullptr, nullptr, 0) == INVALID_PORT && g_reports.empty(), "no reports without a call handler"); } void CheckTerminate() { std::uint32_t id = 7; const Audio3dOpenParameters parameters = Defaults(); Require(Open(parameters, &id) == 0 && id == 0, "open before terminate"); Require(sceAudio3dTerminate() == NOT_READY, "terminate with an open port must be NOT_READY"); Require(sceAudio3dPortClose(0) == 0, "close before terminate"); Require(sceAudio3dTerminate() == 0, "terminate"); Require(sceAudio3dTerminate() == NOT_READY, "double terminate must be NOT_READY"); id = 7; Require(Open(parameters, &id) == NOT_READY && id == 7, "open after terminate must be NOT_READY"); Require(sceAudio3dInitialize(0) == 0, "initialize after terminate"); Require(Open(parameters, &id) == 0 && id == 0, "open after reinitialize"); Require(sceAudio3dPortClose(0) == 0, "close after reinitialize"); Require(sceAudio3dTerminate() == 0, "terminate after reinitialize"); } void CheckPs4Process() { Require(sceAudio3dInitialize(0) == 0, "initialize in a PS4 process"); Require(sceAudio3dInitialize(1) == NOT_READY, "a repeated initialize in a PS4 process is NOT_READY before the reserved check"); Require(sceAudio3dInitialize(0) == NOT_READY, "a repeated initialize in a PS4 process is NOT_READY"); const Audio3dOpenParameters defaults = Defaults(); std::uint32_t id = 7; auto open = [&](auto change) { Audio3dOpenParameters parameters = defaults; change(parameters); return Open(parameters, &id); }; RequireThrows([&] { open([](auto& p) { p.size_this = 0x10; }); }, "a PS4 process with 0x10 parameters selects the unsupported buffer mode 0"); RequireThrows([&] { open([](auto& p) { p.size_this = 0x18; }); }, "a PS4 process with 0x18 parameters selects the unsupported buffer mode 1"); RequireThrows([&] { open([](auto& p) { p.buffer_mode = 0; }); }, "a PS4 process with buffer mode 0 is unsupported"); RequireThrows([&] { open([](auto& p) { p.buffer_mode = 1; }); }, "a PS4 process with buffer mode 1 is unsupported"); RequireThrows([&] { open([](auto& p) { p.size_this = 0x28; p.num_beds = 3; }); }, "a PS4 process with 3 beds is unsupported"); for (const std::uint32_t beds : {0u, 1u, 4u}) { Require(open([&](auto& p) { p.size_this = 0x28; p.num_beds = beds; }) == INVALID_PARAMETER && id == 7, "a PS4 process needs 2 or 3 beds"); } Require(sceAudio3dPortOpenEx(1, &defaults, &id) == INVALID_PARAMETER && id == 7, "open ex in a PS4 process checks like open"); Require(sceAudio3dPortOpenEx(SYSTEM_USER, &defaults, &id) == 0 && id == 0, "open ex in a PS4 process opens the port"); id = 7; Require(open([](auto& p) { p.buffer_mode = 0; }) == OUT_OF_RESOURCES && id == 7, "a PS4 process reports the open port before an unsupported buffer mode"); Require(sceAudio3dPortClose(0) == 0, "close after open ex in a PS4 process"); Require(sceAudio3dPortCreate(0x100, 0, 1, &id) == INVALID_PARAMETER && id == 7, "create in a PS4 process needs a zero reserved argument"); RequireThrows([&] { sceAudio3dPortCreate(0x100, 0, 0, &id); }, "create in a PS4 process selects the unsupported buffer mode 0"); Require(open([](auto& p) { p.size_this = 0x28; p.num_beds = 2; }) == 0 && id == 0, "a PS4 process opens with 2 beds"); const std::int16_t samples[8] = {}; Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 1, false) == INVALID_PARAMETER, "a PS4 process rejects the hmu only route on a 2-bed port"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 2, false) == 0, "a PS4 process accepts the tv only route"); Require(sceAudio3dBedWrite2(0, 2, 0, samples, 4, 3, false) == INVALID_PARAMETER, "a PS4 process rejects an unknown route"); const std::uint32_t granularity = defaults.granularity; Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 3, 0, granularity, 48000, 1 | (1u << 17)) == AUDIO_OUT_INVALID_FORMAT, "a PS4 process rejects param bit 17 on port type 3"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 5, 0, granularity, 48000, 1) == AUDIO_OUT_INVALID_PORT_TYPE, "a PS4 process checks the port type"); Require(sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 8) == AUDIO_OUT_INVALID_FORMAT, "a PS4 process rejects an unknown format"); RequireThrows([&] { sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 6); }, "a PS4 process with format 6 depends on the SDK version"); RequireThrows([&] { sceAudio3dAudioOutOpen(0, SYSTEM_USER, 0, 0, granularity, 48000, 7); }, "a PS4 process with format 7 depends on the SDK version"); const int handle = sceAudio3dAudioOutOpen(0, SYSTEM_USER, 3, 0, granularity, 48000, 1); Require(handle > 0 && sceAudio3dAudioOutClose(handle) == 0, "a PS4 process opens port type 3 without bit 17"); Require(sceAudio3dPortClose(0) == 0, "close in a PS4 process"); Require(sceAudio3dTerminate() == 0, "terminate in a PS4 process"); } int RunAsPs4Process(const char* program) { const auto directory = std::filesystem::temp_directory_path() / ("audio3d-ps4-test-" + std::to_string(std::random_device{}())); std::filesystem::create_directories(directory / "app0" / "sce_sys"); struct Entry { std::uint16_t key, format; std::uint32_t length, maximum, offset; }; const std::uint32_t header[5] = {0x46535000, 0x0101, 52, 72, 2}; const Entry entries[2] = {{0, 0x0204, 8, 8, 0}, {6, 0x0204, 10, 12, 8}}; { std::ofstream file(directory / "app0/sce_sys/param.sfo", std::ios::binary); file.write(reinterpret_cast(header), sizeof(header)); file.write(reinterpret_cast(entries), sizeof(entries)); file << std::string("TITLE\0TITLE_ID\0\0\0\0\0\0", 20) << std::string("Example\0", 8) << "CUSA00000" << std::string("\0\0\0", 3); } #ifdef _WIN32 static_cast(program); std::wstring executable(32768, L'\0'); executable.resize(GetModuleFileNameW(nullptr, executable.data(), static_cast(executable.size()))); const std::wstring command = L"\"cd /d \"" + directory.wstring() + L"\" && \"" + executable + L"\" ps4-process\""; const int status = _wsystem(command.c_str()); #else const std::string command = "cd \"" + directory.string() + "\" && \"" + program + "\" ps4-process"; const int status = std::system(command.c_str()); #endif std::filesystem::remove_all(directory); return status; } } int main(int argc, char** argv) { if (argc == 2 && std::string_view(argv[1]) == "ps4-process") { CheckPs4Process(); return 0; } CheckBeforeInitialize(); CheckOpenParameters(); CheckOpenClose(); CheckPortWrappers(); CheckObjects(); CheckQueue(); CheckMixAndPush(); CheckPushKeepsRealTime(); CheckFlush(); CheckAudioOutPorts(); CheckObjectAttributes(); CheckBed(); CheckBedQueue(); CheckReportHandlers(); CheckTerminate(); Require(RunAsPs4Process(argv[0]) == 0, "the PS4 process checks must pass"); }