#include "prx/libSceAgc/include/Agc.hpp" #include #include #include "SceTypes.hpp" #include "prx/libc/include/General.hpp" extern "C" { int APS5_VABI sceAgcAcquireMemSetEngine(std::uint32_t* packet, std::uint8_t engine) { NotImplemented_nid_no_patch(__func__); return 0; } std::uint32_t* APS5_VABI sceAgcCbMemsetExclusive(CommandBuffer* buffer, void* destination, const void* pattern, std::uint64_t size) { NotImplemented_nid_no_patch(__func__); return 0; } int APS5_VABI sceAgcAcbInitializeDefaultHardwareState() { NotImplemented_nid_no_patch(__func__); return 0; } }