#include "prx/libSceConvertKeycode/include/Api.hpp" #include "SceTypes.hpp" #include "ProcessParametersFixture.hpp" #include #include #include #include #include int main() { #ifdef _WIN32 if (_putenv_s("ANYPS5_LANGUAGE", "") != 0) return 2; #else if (::unsetenv("ANYPS5_LANGUAGE") != 0) return 2; #endif static std::array process{}; constexpr std::uint32_t sdkVersion = 0x09000000u; std::memcpy(process.data() + 16, &sdkVersion, sizeof(sdkVersion)); if (!ProcessParametersFixture::Install(process.data(), process.size())) return 2; std::uint32_t type = 0xFFFFFFFFu; std::uint16_t virtualKey = 0; char16_t character = 0; if (sceConvertKeycodeGetVirtualKeycode(0, 0, nullptr) != static_cast(0x80BC0031u)) return 1; if (sceConvertKeycodeGetVirtualKeycode(0, 0, &virtualKey) != static_cast(0x80BC001Du)) return 1; if (sceConvertKeycodeGetCharacter(0, 0, 0, nullptr) != static_cast(0x80BC0031u)) return 1; if (sceConvertKeycodeGetCharacter(0, 0, 0, &character) != static_cast(0x80BC001Du)) return 1; return sceConvertKeycodeGetImeKeyboardType(0x10000000, &type) == 0 && type == 4 ? 0 : 1; }