#include "SceTypes.hpp" #include "prx/libSceSaveData/include/Api.hpp" #include namespace { void Require(bool value) { if (!value) std::abort(); } } int main() { for (int call = 0; call < 3; ++call) { Require(sceSaveDataGetSavePoint() == 2); Require(sceSaveDataGetClientThreadPriority() == 0); Require(sceSaveDataDebugGetThreadId() == 0); } return 0; }