#include "prx/libSceGameCustomDataDialog/include/Api.hpp" #include "prx/libc/include/general/VabiMacros.hpp" #include #include namespace { void Require(bool value) { if (!value) std::abort(); } constexpr int kStatusNone = 0; constexpr int kStatusInitialized = 1; constexpr int kStatusFinished = 3; constexpr int kErrNotInitialized = static_cast(0x80B80003); constexpr int kErrAlreadyInitialized = static_cast(0x80B80004); constexpr int kErrNotFinished = static_cast(0x80B80005); constexpr int kErrArgNull = static_cast(0x80B8000D); constexpr int kResultUserCanceled = 1; } int main() { std::int64_t param = 0; std::int32_t result[2] = {-1, -1}; Require(sceGameCustomDataDialogTerminate() == kErrNotInitialized); Require(sceGameCustomDataDialogOpenA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogOpenA(¶m) == kErrNotInitialized); Require(sceGameCustomDataDialogClose() == kErrNotInitialized); Require(sceGameCustomDataDialogGetResultA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogGetResultA(result) == kErrNotInitialized); Require(sceGameCustomDataDialogGetStatus() == kStatusNone); Require(sceGameCustomDataDialogUpdateStatus() == kStatusNone); Require(sceGameCustomDataDialogInitialize() == 0); Require(sceGameCustomDataDialogInitialize() == kErrAlreadyInitialized); Require(sceGameCustomDataDialogGetStatus() == kStatusInitialized); Require(sceGameCustomDataDialogUpdateStatus() == kStatusInitialized); Require(sceGameCustomDataDialogOpenA(nullptr) == kErrArgNull); Require(sceGameCustomDataDialogGetResultA(nullptr) == kErrArgNull); Require(sceGameCustomDataDialogGetResultA(result) == kErrNotFinished); Require(sceGameCustomDataDialogOpenA(¶m) == 0); Require(sceGameCustomDataDialogGetStatus() == kStatusFinished); Require(sceGameCustomDataDialogUpdateStatus() == kStatusFinished); Require(sceGameCustomDataDialogGetResultA(nullptr) == kErrArgNull); Require(sceGameCustomDataDialogGetResultA(result) == 0); Require(result[0] == kResultUserCanceled); Require(result[1] == -1); Require(sceGameCustomDataDialogClose() == 0); Require(sceGameCustomDataDialogTerminate() == 0); Require(sceGameCustomDataDialogTerminate() == kErrNotInitialized); Require(sceGameCustomDataDialogOpenA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogGetResultA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogGetStatus() == kStatusNone); Require(sceGameCustomDataDialogUpdateStatus() == kStatusNone); Require(sceGameCustomDataDialogInitialize() == 0); Require(sceGameCustomDataDialogUpdateStatus() == kStatusInitialized); Require(sceGameCustomDataDialogClose() == 0); Require(sceGameCustomDataDialogUpdateStatus() == kStatusFinished); result[0] = -1; Require(sceGameCustomDataDialogGetResultA(result) == 0); Require(result[0] == kResultUserCanceled); Require(sceGameCustomDataDialogTerminate() == 0); Require(sceGameCustomDataDialogTerminate() == kErrNotInitialized); Require(sceGameCustomDataDialogOpenA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogOpenA(¶m) == kErrNotInitialized); Require(sceGameCustomDataDialogClose() == kErrNotInitialized); Require(sceGameCustomDataDialogGetResultA(nullptr) == kErrNotInitialized); Require(sceGameCustomDataDialogGetResultA(result) == kErrNotInitialized); Require(sceGameCustomDataDialogGetStatus() == kStatusNone); Require(sceGameCustomDataDialogUpdateStatus() == kStatusNone); }