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AnyPS5/docs/dev
thuanquangandClaude Opus 5.5 0563713626 fix(agc): read a 32-bit depth-bits T# over guest memory through a float view
A sampled 32_UINT or 32_SINT T# with a depth swizzle that no live depth
surface matches threw, while the 16-bit case already falls back to guest
memory through an R16_UNORM view. The 32-bit case now reads the guest
bytes through an R32_SFLOAT view, which the shader casts back to the
stored dword.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 08:25:21 +07:00
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