Files
AnyPS5/docs
Yunus Shaikh 0d0abe09c1 fix(libSceSaveData): start the event delivery thread at the first registration
sceSaveDataInitialize3 started the callback delivery thread for every
title that initializes save data, though nearly none register a
callback, and could throw there if scePthreadCreate failed. The thread
now starts at the first successful sceSaveDataRegisterEventCallback of
an initialization, under the calling, g_slots_mutex and callbacks.mutex
locks that registration already takes, so a title that never registers
gets no thread and sceSaveDataInitialize3 is again only the count.
A replacing registration, one from inside a callback and one after an
unregister reuse the running thread; a refused one starts nothing.

The last sceSaveDataTerminate still takes the worker out under
g_slots_mutex and joins it outside the lock, and only when one was
started, so a session that registers between that terminate's detach
and its join starts its own thread.

The tests run two sessions with no registration, and on Linux count the
process's threads to check that Initialize3 and a refused registration
start none, that the first registration starts one and later ones reuse
it, and that the final terminate joins it.
2026-10-30 19:39:06 +00:00
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