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AnyPS5/docs/dev
alfalfa-starandClaude Opus 5.5 11f217b14f fix(libSceAudioOut): play silence for a regiven AudioOut2 buffer that is not set again
A port without a new buffer for a grain repeated its last one whenever the
buffer had not moved on, which also covered a port given the same buffer
every grain. Crash Bandicoot 4 (PPSA02433) gives each Wwise object port the
same buffer every grain and none for about 350 ms while it loads; the
repeat then played the memory Wwise had reused, a loud burst of noise.
Only a port given a buffer once since it was created or cleared repeats it
now.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-31 15:29:32 +01:00
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