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AnyPS5/docs/dev
milescovielloandClaude Opus 5.5 1273808212 fix(shader): read a 2D MSAA T# through image_sample_a as its sample 0
The _a sample forms only change how dword 3 of the S# is read, so an image_sample_a of a 2D MSAA T# now takes the same sample-0 path as image_sample: the tracker leaves the adjust flag out of its plain-sample check. Ghost of Tsushima's pixel shader 0x20054f4e00 samples its two-sample checkerboard depth this way and stopped with "image descriptor is incompatible with the static runtime image interface".

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-28 18:45:46 +00:00
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