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AnyPS5/docs/dev
JAB-devandClaude Sonnet 5.5 164246490e fix(libSceNgs2): follow PS5 for waveform add flags and APPEND blocks
Waveform adds now follow the PS5 module in cases main threw or answered with
the wrong code: flag bits 0x8, 0x20 and 0x40 and up are ignored in the values
PS5 ran, an add of no blocks with APPEND or RESET|APPEND returns 0 (or the
closed code on a closed waveform), one APPEND block on a mono PCM voice with
nothing queued is queued as a block of no frames (unsigned 8-bit, 16, 24 and
32-bit integer, 32 and 64-bit float), and any add to a never-set-up voice whose
waveform an add of no blocks closed returns the closed code.

The PS4 library shares the sources and returns its own code for a closed
waveform and a full queue, 0x804A0151, as PS4 11.00 does.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-11-01 05:45:02 +01:00
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