Files
AnyPS5/docs/dev
MarcZX10 1755907bdb feat(libSceSystemService): keep the GPU load emulation mode
sceSystemServiceSetGpuLoadEmulationMode and
sceSystemServiceGetGpuLoadEmulationMode, with the sceShellCoreUtil
Set/Get pair and their ByAppId variants, now share one atomic mode
instead of throwing. Modes 0 (off) and 1 (normal) are accepted; the
getter returns the mode itself rather than a result code. The initial
mode is 1. Any other mode, and any app ID other than the running
title, still throws NotImplemented_nid_no_patch because the console's
errors for them are unknown. The host GPU is not throttled, which the
debt document lists under Silent stubs.
2026-10-28 13:06:21 +00:00
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