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Implement the EGL 1.4 and OpenGL ES 2.0 exports that do not need a shader compiler or rasterizer as a host-side state machine following the Khronos specifications: the default display, a single RGBA8/depth16/stencil8 pbuffer configuration, ES2 contexts with share groups, per-thread current state and errors, buffers, textures with mipmap generation, renderbuffers, framebuffers and their completeness, shader and program objects, vertex attributes, every fixed-function state setter and query, clears, pixel uploads, copies and reads on CPU storage. The 22 unknown NIDs are named from the NID database and the Piglet, Orbis texture and compositor exports, together with shader compilation, program linking and reflection, uniforms, draws, native window surfaces and the Sony-specific APIs, stay NotImplemented_nid_no_patch; the gaps are in docs/dev/debt/libSceGLSlimVSH.md.