Files
AnyPS5/core
hypermoistandClaude Opus 5.5 1bbec387aa fix(libSceAudiodec): report a decode error when FFmpeg cannot open an M4AAC layout
An ADTS header names its object type, sampling index and channel
configuration, and the decoder reopens FFmpeg with an AudioSpecificConfig
built from them. A layout FFmpeg refuses, such as the reserved sampling
index 13, threw out of sceAudiodecDecode into guest code. PPSA08427 ended
on such a throw after a few minutes on the title screen, on a build from
before the current layout handling.

- A reopen that FFmpeg refuses leaves the decoder without a context and
  the access unit is a decode error (M4AAC_RESULT_DECODE_ERROR,
  ERROR_API_FAIL); the raw layout search skips a refused layout.
- A decoder without a context decodes nothing until a header names a
  layout that opens; sceAudiodecClearContext leaves it as it is.
- The open failure names the codec, the AudioSpecificConfig and FFmpeg's
  error, and is logged on stderr.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-29 21:57:05 +13:00
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