Files
AnyPS5/docs/dev
fdfawef324andClaude Opus 5.5 2321f1ac7f fix(libSceAudioOut): count completed AudioOut2 grains in the queue level
sceAudioOut2ContextGetQueueLevel left out the grains that
sceAudioOut2ContextAdvance completed and no push had consumed yet. While
pushes filled the 40 ms cushion the level stayed at 0, so a title that
renders as many grains as the level leaves room for and pushes them on
another thread rendered a full queue again after each push. PPSA23226's
Wwise sink does that and stopped once more than 16 completed grains
awaited a push.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 12:36:14 -04:00
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