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sceAudioOut2ContextGetQueueLevel left out the grains that sceAudioOut2ContextAdvance completed and no push had consumed yet. While pushes filled the 40 ms cushion the level stayed at 0, so a title that renders as many grains as the level leaves room for and pushes them on another thread rendered a full queue again after each push. PPSA23226's Wwise sink does that and stopped once more than 16 completed grains awaited a push. Co-Authored-By: Claude Opus 5.5 <[email protected]>