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AnyPS5/docs/dev
Savvanis SpyrosandClaude Opus 5.5 267d211318 fix(shader): refuse a call link escape only at the wave size it escapes under
When the graph is built without the wave size and the return address
escapes under only one of wave32 and wave64, the graph records that size
and its error instead of throwing, and translation throws it only at
that size. A wave64 program that reads a compare mask written over a
call's link pair from a scalar instruction is now recompiled, while the
same program at wave32, where the high dword still holds the return
address, is refused.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 18:13:18 +03:00
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