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- Order memory deltas and video output registration before the next recorded call, and serialize the deadlock breaker with delta application - Capture the blocks holding shader code with each shader delta - Reserve explicit and automatic EOP flip tokens under one lock - Record video output unregistration so replay can close and reopen a handle - Clear already mapped ranges before restoring the snapshot so elided zero blocks replay as zero Co-Authored-By: Claude Opus 5.5 <[email protected]>