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A PS4 Pro (firmware 10.71) answers sceSaveDataMount2 differently from Mount3 in three cases, measured by ntamas94 on #8285: before sceSaveDataInitialize3 it returns NOT_INITIALIZED, a mount mode of 0 is PARAMETER, and creating a save (CREATE or CREATE2) of fewer than 96 blocks is PARAMETER. Mount2 now checks these before it mounts through Mount3, so a refused create makes no directory. guest_savedata_ps4 covers each case. Co-Authored-By: Claude Opus 5.5 <[email protected]>