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A PS4 Pro (firmware 10.71) answers sceSaveDataMount2 differently from Mount3 in three cases, measured by ntamas94 on #8285: before sceSaveDataInitialize3 it returns NOT_INITIALIZED, a mount mode of 0 is PARAMETER, and creating a save (CREATE or CREATE2) of fewer than 96 blocks is PARAMETER. Mount2 now checks these before it mounts through Mount3, so a refused create makes no directory. guest_savedata_ps4 covers each case. Co-Authored-By: Claude Opus 5.5 <[email protected]>
151 lines
6.3 KiB
C++
151 lines
6.3 KiB
C++
#include "prx/libc/include/general/VabiMacros.hpp"
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#include "SceTypes.hpp"
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <random>
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#include <stdexcept>
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#include <string>
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extern "C" int APS5_VABI sceSaveDataTransferringMountPs4(const SaveDataTransferringMount*, SaveDataMountResult*);
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extern "C" int APS5_VABI sceSaveDataDirNameSearchPs4(const SaveDataDirNameSearchCond*, SaveDataDirNameSearchResult*);
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extern "C" int APS5_VABI sceSaveDataDirNameSearch(const SaveDataDirNameSearchCond*, SaveDataDirNameSearchResult*);
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extern "C" int APS5_VABI sceSaveDataInitialize3(const void*);
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extern "C" int APS5_VABI sceSaveDataMount2(const SaveDataMount2*, SaveDataMountResult*);
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extern "C" int APS5_VABI sceSaveDataUmount2(std::uint32_t, const SaveDataMountPoint*);
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static_assert(offsetof(SaveDataMount2, dir_name) == 8 && offsetof(SaveDataMount2, blocks) == 16 && offsetof(SaveDataMount2, mount_mode) == 24 && sizeof(SaveDataMount2) == 64, "SaveDataMount2 has the PS4 layout");
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namespace {
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constexpr int SaveDataErrorParameter = -2137063424;
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constexpr int SaveDataErrorNotInitialized = -2137063423;
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constexpr int SaveDataErrorNotFound = -2137063416;
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constexpr int SaveDataErrorBusy = -2137063421;
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constexpr std::uint32_t MountReadWrite = 2;
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constexpr std::uint32_t MountCreate = 4;
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constexpr std::uint32_t MountCreate2 = 32;
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int failures = 0;
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void Check(bool condition, const std::string& what) {
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if (condition) return;
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std::fprintf(stderr, "savedata ps4 check failed: %s\n", what.c_str());
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++failures;
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}
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template <typename TFunction>
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bool ThrowsRuntimeError(TFunction function) {
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try {
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function();
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} catch (const std::runtime_error&) {
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return true;
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}
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return false;
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}
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void TestTransferringMountPs4() {
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SceSaveDataTitleId title{};
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std::strcpy(title.data, "CUSA00001");
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SceSaveDataDirName dir{};
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std::strcpy(dir.data, "kept");
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SaveDataTransferringMount mount{};
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mount.user_id = 1;
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mount.title_id = &title;
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mount.dir_name = &dir;
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SaveDataMountResult result{};
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std::memset(&result, 0xAA, sizeof(result));
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Check(sceSaveDataTransferringMountPs4(&mount, &result) == SaveDataErrorNotFound, "TransferringMountPs4 returns NOT_FOUND");
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Check(result.mount_point.data[0] == '\0', "TransferringMountPs4 reports no mount point");
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}
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void TestDirNameSearchPs4() {
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SceSaveDataDirName names[4]{};
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std::memset(names, 0x5A, sizeof(names));
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SaveDataDirNameSearchCond cond{};
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cond.user_id = 1;
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SaveDataDirNameSearchResult result{};
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result.hit_num = 7;
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result.set_num = 7;
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result.dir_names = names;
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result.dir_names_num = 4;
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Check(sceSaveDataDirNameSearch(&cond, &result) == 0 && result.hit_num == 1 && result.set_num == 1, "the PS5 search finds the PS5 save");
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std::memset(names, 0x5A, sizeof(names));
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result.hit_num = 7;
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result.set_num = 7;
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Check(sceSaveDataDirNameSearchPs4(&cond, &result) == 0, "DirNameSearchPs4 succeeds");
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Check(result.hit_num == 0, "DirNameSearchPs4 writes zero hits");
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Check(result.set_num == 0, "DirNameSearchPs4 writes zero set entries");
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Check(static_cast<unsigned char>(names[0].data[0]) == 0x5A, "DirNameSearchPs4 leaves the name buffer untouched");
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Check(ThrowsRuntimeError([&] { sceSaveDataDirNameSearchPs4(nullptr, &result); }), "null cond throws");
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Check(ThrowsRuntimeError([&] { sceSaveDataDirNameSearchPs4(&cond, nullptr); }), "null result throws");
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}
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void TestMount2() {
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SceSaveDataDirName created{};
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std::strcpy(created.data, "mount2-new");
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SaveDataMount2 mount{};
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mount.user_id = 1;
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mount.dir_name = &created;
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mount.blocks = 96;
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mount.mount_mode = MountReadWrite | MountCreate2;
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SaveDataMountResult result{};
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Check(sceSaveDataMount2(&mount, &result) == SaveDataErrorNotInitialized, "Mount2 before initialization is NOT_INITIALIZED");
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Check(sceSaveDataInitialize3(nullptr) == 0, "SaveData initializes");
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Check(sceSaveDataMount2(&mount, &result) == 0, "Mount2 creates a missing save");
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Check(result.mount_status == 1u, "Mount2 reports the save as created");
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Check(result.mount_point.data[0] != '\0', "Mount2 reports a mount point");
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Check(std::filesystem::is_directory(std::filesystem::path("_sd") / "mount2-new"), "Mount2 creates the save directory");
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SaveDataMountResult busy{};
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Check(sceSaveDataMount2(&mount, &busy) == SaveDataErrorBusy, "Mount2 of a mounted save is BUSY");
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Check(sceSaveDataUmount2(0, &result.mount_point) == 0, "the Mount2 mount point unmounts");
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SceSaveDataDirName kept{};
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std::strcpy(kept.data, "kept");
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mount.dir_name = &kept;
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mount.mount_mode = MountReadWrite;
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Check(sceSaveDataMount2(&mount, &result) == 0, "Mount2 opens an existing save");
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Check(result.mount_status == 0u, "Mount2 reports the existing save as opened");
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Check(sceSaveDataUmount2(0, &result.mount_point) == 0, "the opened save unmounts");
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SceSaveDataDirName absent{};
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std::strcpy(absent.data, "absent");
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mount.dir_name = &absent;
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Check(sceSaveDataMount2(&mount, &result) == SaveDataErrorNotFound, "Mount2 open of a missing save is NOT_FOUND");
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Check(ThrowsRuntimeError([&] { sceSaveDataMount2(nullptr, &result); }), "null mount throws");
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SceSaveDataDirName small{};
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std::strcpy(small.data, "mount2-small");
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mount.dir_name = &small;
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mount.mount_mode = 0;
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Check(sceSaveDataMount2(&mount, &result) == SaveDataErrorParameter, "Mount2 with mount mode 0 is PARAMETER");
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mount.blocks = 1;
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mount.mount_mode = MountReadWrite | MountCreate;
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Check(sceSaveDataMount2(&mount, &result) == SaveDataErrorParameter, "Mount2 creating a save of fewer than 96 blocks is PARAMETER");
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Check(!std::filesystem::exists(std::filesystem::path("_sd") / "mount2-small"), "a refused Mount2 creates no directory");
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}
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}
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int main() {
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const auto root = std::filesystem::temp_directory_path() / ("anyps5-savedata-ps4-" + std::to_string(std::random_device{}()));
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std::filesystem::create_directories(root / "_sd" / "kept");
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const auto previous = std::filesystem::current_path();
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std::filesystem::current_path(root);
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TestTransferringMountPs4();
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TestDirNameSearchPs4();
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TestMount2();
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std::filesystem::current_path(previous);
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std::error_code error;
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std::filesystem::remove_all(root, error);
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if (failures != 0) return 1;
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std::printf("savedata ps4 tests passed\n");
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return 0;
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}
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