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With APS5_DUMP_SHADERS, a dispatch or draw stage that failed named shader_<address>.req, which is written once per address by the first call that captures the shader: a later call's failure pointed at an earlier call's user data and memory, and a failing capture's memory was never in the dump. A failure now writes shader_<address>_failed.req with the failing call's request and the memory its capture read, and names that file. Co-Authored-By: Claude Opus 5.5 <[email protected]>