Files
AnyPS5/core
Yunus Shaikh 2b862fbb7e fix(agc): keep a draw relocation's donor cached while relocated draws reuse it
A draw that hits through a relocation alias reuses its donor's stages
under a key the cache doesn't hold. It isn't inserted, since
cacheDrawStages skips hits, and lookupDraw moves an entry up the LRU
only when the entry it hit is the one cached under the draw's own key.
So a donor that serves a relocated draw every frame ages to the back of
the LRU like an unused entry, and the cache evicts it once other draws
insert. Since aliases name a key instead of holding the entry, that
eviction also ends the alias, and the next relocated draw misses,
compiles and is admitted again, only to age out the same way.

A relocated hit now moves its donor to the front of the LRU, with the
same rate limit as a direct hit (once per an eighth of the cache's
entries in hits).

agc_driver_draw_cache_relocation_kept (--kept, with
APS5_DRAW_CACHE_ENTRIES=2) teaches a relocation alias, then runs three
rounds: two draws of another vertex shader that insert an entry, then a
moved draw with the taught contents. Every moved draw has to hit.
Without the refresh, the second round's insert evicts the donor and its
moved draw misses.
2026-10-21 16:29:21 -07:00
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