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AnyPS5 never suspends the running title: sceSystemServiceGetStatus never reports background execution and sceSystemServiceReceiveEvent has no event to deliver. Enabling or disabling the suspend notification, and blocking or unblocking a suspend, therefore change nothing and return success. The sceSystemService notification calls forward to their sceLncUtil twins. A null reason and an unblock with no block left throw, since the console's answers to them are not measured. The new guest_system_service_status tests check each answer.