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https://github.com/boykopovar/AnyPS5.git
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Hull programs whose relative patch index (v1 bits 7:0) reached anything but a tessellation ring or LDS address threw, because the lowering runs every Vulkan patch as relative patch 0. The quad terrain hull 0x80002fc700 in Ghost of Yotei is one, and so is the domain 0x8068fbd900 (v7). Such hulls and domains now take (PrimitiveID mod GE_CNTL.PRIM_GRP_SIZE) mod VGT_LS_HS_CONFIG.NUM_PATCHES, as if hull threadgroups took NUM_PATCHES patches at a time out of each primitive group; both stages see the same PrimitiveID for a patch. This holds only when every instance starts a new threadgroup, so it needs GE_CNTL.BREAK_WAVE_AT_EOI (bit 18); with the bit clear the instances share threadgroups and such programs still throw. PRIM_GRP_SIZE and BREAK_WAVE_AT_EOI join the tessellation configuration (draw keys, hull and domain cache keys, request version 24). A missing GE_CNTL throws, and so do local programs, whose relative vertex index depends on vertex reuse that Vulkan does not expose.
259 lines
12 KiB
C++
259 lines
12 KiB
C++
#ifndef CORE_SHADER_RECOMPILER_CACHEKEY_HPP
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#define CORE_SHADER_RECOMPILER_CACHEKEY_HPP
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#include "Recompiler.hpp"
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#include "RdnaDecoder/RdnaDescriptorFormat.hpp"
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#include "prx/libc/include/HostThreadLocal.hpp"
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#include <cstdlib>
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#include <stdexcept>
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#include <type_traits>
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namespace ShaderRecompiler {
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class RecompileCacheKey {
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public:
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static void Build(const RecompileRequest& request, std::vector<std::uint64_t>& key) {
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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// The code enters as a hash rather than word by word: the key is built, hashed and compared
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// on every dispatch and draw. The cache verifies a match against the code it stored.
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// Debug aid: APS5_NO_CODE_HASH_KEY=1 appends every code word, as before.
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static const bool hashedCode = std::getenv("APS5_NO_CODE_HASH_KEY") == nullptr;
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if (hashedCode) {
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append(key, request.shader.code.size());
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append(key, HashCode(request.shader.code));
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} else {
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append(key, request.shader.code);
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}
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appendInterface(key, request);
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}
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static void BuildInterface(const RecompileRequest& request, std::vector<std::uint64_t>& key) {
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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appendInterface(key, request);
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}
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// A hash over every field Build appends except the code, the target and the probe flag: the
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// key of a source memo whose owner fixes the code (a registered shader at an offset) and the
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// device itself, and which is bypassed while the probe is active.
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static std::uint64_t ContextHash(const RecompileRequest& request) {
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struct ContextKeyStorage {};
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auto& key = HostThreadLocal<std::vector<std::uint64_t>, ContextKeyStorage>();
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key.clear();
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append(key, RuntimeAbi::Version);
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append(key, request.shader.stage);
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append(key, request.context.waveSize);
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append(key, request.context.userDataBaseRegister);
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append(key, request.context.userData.size());
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append(key, request.context.compute);
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append(key, request.context.pixel);
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append(key, request.context.vertex);
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append(key, request.context.floatMode);
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appendMesh(key, request);
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appendTessellation(key, request);
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std::uint64_t hash = 0xcbf29ce484222325ull;
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for (const auto value : key) {
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hash ^= value;
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hash *= 0x100000001b3ull;
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}
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return hash;
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}
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// A 64-bit hash of the code, two dwords per step; collisions are resolved by comparing the code.
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static std::uint64_t HashCode(std::span<const std::uint32_t> code) {
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std::uint64_t hash = 0x9e3779b97f4a7c15ull ^ (static_cast<std::uint64_t>(code.size()) * 0x100000001b3ull);
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const auto mix = [&](std::uint64_t chunk) {
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hash = (hash ^ chunk) * 0x9e3779b97f4a7c15ull;
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hash ^= hash >> 29u;
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};
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std::size_t index = 0;
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for (; index + 2 <= code.size(); index += 2) mix(code[index] | (static_cast<std::uint64_t>(code[index + 1]) << 32u));
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if (index < code.size()) mix(code[index]);
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return hash;
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}
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private:
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static void appendInterface(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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append(key, request.context.waveSize);
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append(key, request.context.userDataBaseRegister);
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append(key, request.context.userData.size());
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append(key, request.context.compute);
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append(key, request.context.pixel);
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append(key, request.context.vertex);
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append(key, request.context.floatMode);
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appendMesh(key, request);
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appendTessellation(key, request);
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append(key, request.target);
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append(key, DebugProbeActive());
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append(key, RayTracingStrict());
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append(key, RayTracingMiss());
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}
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static void appendMesh(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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if (request.shader.stage != ShaderStage::Mesh) return;
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const auto* mesh = request.graphics && request.graphics->mesh ? &*request.graphics->mesh : nullptr;
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append(key, mesh != nullptr);
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if (mesh == nullptr) return;
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for (const auto value : {mesh->inputPrimitive, mesh->primitivesPerGroup, mesh->verticesPerGroup, mesh->maxVertices, mesh->maxPrimitives, mesh->threadsPerGroup, mesh->ldsSizeDwords, mesh->provokingVertex, mesh->esgsItemSize}) append(key, value);
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}
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static void appendTessellation(std::vector<std::uint64_t>& key, const RecompileRequest& request) {
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if (request.shader.stage != ShaderStage::Local && request.shader.stage != ShaderStage::TessellationControl && request.shader.stage != ShaderStage::TessellationEvaluation) return;
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const auto* tessellation = request.graphics && request.graphics->tessellation ? &*request.graphics->tessellation : nullptr;
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append(key, tessellation != nullptr);
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if (tessellation == nullptr) return;
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for (const auto value : {tessellation->inputControlPoints, tessellation->outputControlPoints, tessellation->domain, tessellation->partitioning, tessellation->outputTopology}) append(key, value);
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if (request.shader.stage == ShaderStage::Local) return;
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append(key, tessellation->patchesPerGroup);
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append(key, tessellation->primitiveGroupSize);
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append(key, tessellation->breakAtInstance);
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, TValue value) requires (std::is_integral_v<TValue> || std::is_enum_v<TValue>) {
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key.push_back(static_cast<std::uint64_t>(value));
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}
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template<typename TValue, std::size_t TSize>
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static void append(std::vector<std::uint64_t>& key, const std::array<TValue, TSize>& values) {
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for (const auto value : values) append(key, value);
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, std::span<TValue> values) {
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append(key, values.size());
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for (const auto value : values) append(key, value);
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}
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template<typename TValue>
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static void append(std::vector<std::uint64_t>& key, const std::optional<TValue>& value) {
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append(key, value.has_value());
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if (value) append(key, *value);
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}
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static void append(std::vector<std::uint64_t>& key, std::string_view value) {
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append(key, value.size());
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for (const unsigned char byte : value) append(key, byte);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderFloatMode& value) {
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append(key, value.floatMode);
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append(key, value.dx10Clamp);
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append(key, value.ieeeMode);
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append(key, value.fp16Overflow);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderComputeStageInfo& value) {
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append(key, value.numThreads);
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append(key, value.ldsSizeDwords);
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append(key, value.groupIdEnable);
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append(key, value.tgSizeEnable);
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append(key, value.threadIdComponentCount);
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append(key, value.PartialGroups());
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append(key, value.scratchDwords);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderPixelStageInfo& value) {
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append(key, value.interpolatorCount);
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if (value.interpolatorCount > value.interpolatorSettings.size()) throw std::runtime_error("Shader cache: invalid interpolator count");
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for (std::uint32_t i = 0; i < value.interpolatorCount; ++i) append(key, value.interpolatorSettings[i]);
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append(key, value.wave32);
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append(key, value.inputAddr);
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append(key, value.hasPerspectiveCenterVgpr);
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append(key, value.perspectiveCentroid);
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append(key, value.posX);
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append(key, value.posY);
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append(key, value.posZ);
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append(key, value.posW);
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append(key, value.frontFace);
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append(key, value.ancillary);
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append(key, value.sampleShading);
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append(key, value.noPerspective);
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append(key, value.linearCentroid);
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append(key, value.pixelKillEnable);
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append(key, value.depthExportEnable);
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append(key, value.sampleMaskExportEnable);
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append(key, value.earlyZ);
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append(key, value.executeOnNoop);
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append(key, value.conservativeZExport);
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append(key, value.orderedPixelShader);
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append(key, value.alphaToCoverage);
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append(key, value.stencilRefExportEnable);
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append(key, value.targetOutputMode);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderVertexResourceDestination& value) {
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append(key, value.registerStart);
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append(key, value.registersNum);
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append(key, value.attrId);
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append(key, value.fetchIndex);
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}
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static void append(std::vector<std::uint64_t>& key, const ShaderVertexStageInfo& value) {
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append(key, value.fetchAttribReg);
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append(key, value.fetchBufferReg);
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append(key, value.fetchEmbedded);
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append(key, value.paClVsOutCntl);
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if (value.resourcesNum > value.resources.size()) throw std::runtime_error("Shader cache: invalid vertex resource count");
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append(key, value.resourcesNum);
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for (std::uint32_t i = 0; i < value.resourcesNum; ++i) {
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if (!value.fetchEmbedded) append(key, VertexInputNumericClass(static_cast<IrBufferFormat>((value.resources[i].fields[3] >> 12u) & 0x7fu)));
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auto destination = value.resourcesDst[i];
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if (value.fetchEmbedded) destination.fetchIndex = 0;
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append(key, destination);
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}
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}
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static void append(std::vector<std::uint64_t>& key, const MeshTargetLimits& value) {
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append(key, value.maxWorkgroupSize);
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append(key, value.maxWorkgroupInvocations);
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append(key, value.maxSharedMemoryBytes);
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append(key, value.maxOutputVertices);
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append(key, value.maxOutputPrimitives);
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append(key, value.maxOutputComponents);
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append(key, value.maxOutputMemoryBytes);
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append(key, value.outputPerVertexGranularity);
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append(key, value.outputPerPrimitiveGranularity);
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}
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static void append(std::vector<std::uint64_t>& key, const TessellationTargetLimits& value) {
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append(key, value.maxPatchSize);
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append(key, value.maxControlPerVertexInputComponents);
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append(key, value.maxControlPerVertexOutputComponents);
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append(key, value.maxControlPerPatchOutputComponents);
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append(key, value.maxControlTotalOutputComponents);
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append(key, value.maxEvaluationInputComponents);
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append(key, value.maxEvaluationOutputComponents);
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}
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static void append(std::vector<std::uint64_t>& key, const SpirvTarget& value) {
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append(key, value.vulkanVersion);
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append(key, value.spirvVersion);
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append(key, value.subgroupSize);
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append(key, value.bdaAbiVersion);
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append(key, value.supportedCapabilities);
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append(key, value.supportedExtensions);
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append(key, value.fragmentShaderBarycentricEnabled);
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append(key, value.maxWorkgroupSize);
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append(key, value.maxWorkgroupInvocations);
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append(key, value.maxWorkgroupSharedMemoryBytes);
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append(key, value.mesh);
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append(key, value.tessellation);
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append(key, value.nonConstantImageOffsets);
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append(key, value.srgbDecodeFormats);
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append(key, value.narrowSubgroupClock);
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append(key, value.float64DenormPreserve);
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append(key, value.registrationModules);
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append(key, value.registrationWordLimit);
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append(key, value.vertexSubgroups);
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append(key, value.float16DenormPreserve);
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}
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};
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}
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#endif
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