mirror of
https://github.com/boykopovar/AnyPS5.git
synced 2026-11-07 13:39:55 +00:00
A store through a V# the shader computes (EmitBdaWrite) still emitted its byte path inline: one get_bda_write_pointer lookup, a mapped check, a byte store and a note_bda_write per byte, five write lookups per 32-bit store. It now calls write_bda_bytes after the same overflow check, like stores through bound V#s since 70a884408; the helper does the same lookup, store and note per byte in order, so faults are recorded as before. Co-Authored-By: Claude Opus 5.5 <[email protected]>