Files
AnyPS5/core
milescovielloandClaude Opus 5.5 2f3e71bae6 perf(shader): emit runtime V# byte writes through the looping helper
A store through a V# the shader computes (EmitBdaWrite) still emitted its
byte path inline: one get_bda_write_pointer lookup, a mapped check, a byte
store and a note_bda_write per byte, five write lookups per 32-bit store.
It now calls write_bda_bytes after the same overflow check, like stores
through bound V#s since 70a884408; the helper does the same lookup, store
and note per byte in order, so faults are recorded as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 13:55:47 +00:00
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