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A flip packet now delivers the queue's end-of-pipe event once the work recorded before it completes, as a RELEASE_MEM with INT_SEL does. Minecraft (PPSA17221) registers the graphics event, never requests an interrupt in its releases, and waits on the event after every flip while holding its render lock, so it presented one frame and then waited forever. Co-Authored-By: Claude Fable 5.1 <[email protected]>