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AnyPS5/docs/dev
thibautandClaude Opus 5.5 3654f15bfa feat(shader): bit-exact RDNA v_rcp_f32 behind APS5_EXACT_RCP
v_rcp_f32 and v_rcp_iflag_f32 lower to the driver's 1/x, whose low bits
differ from the console's on NVIDIA and Intel. With APS5_EXACT_RCP set,
normal inputs with normal results take the RDNA reciprocal datapath
instead: a cubic over 32 segments of the mantissa in 32-bit integer
arithmetic, the linear term rounded to nearest even, and a 2,761-entry
table of one-ULP corrections, looked up only when the dropped bits fall
next to the rounding cut (6.25 % of inputs). This reproduces all 2^23
mantissas of an RDNA2 (gfx1031) sweep. Other inputs keep 1/x.

It is off by default: the tables add about 13k SPIR-V words to each
shader that uses it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_017EjjFU1FjMR11oWDYs8UMo
2026-10-23 22:50:09 +02:00
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