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sceZlibWaitForDone threw for any timeout and when no finished request was pending. Wait on a condition variable that sceZlibInflate signals: a null timeout blocks until a request finishes, and a timeout returns 0x81120027 (timed out) on expiry, as in shadPS4. The timeout is read as microseconds, as SharpProspero documents for the PS5; shadPS4 reads milliseconds.