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GcnTables::Vop3 lacked the VOP3 encodings of v_cmp_tru_f32/f64, every v_cmps_* and v_subb_u32/v_subbrev_u32, although GcnTables::Vopc and GcnTables::Vop2 map their e32 forms, so a PS4 shader using them in VOP3 form threw "GCN VOP3 opcode N ... is not implemented". Add the 36 pairs following the VOP3 layout the decoder already uses (VOPC op, 0x100 + VOP2 op), mapped to the same RDNA opcodes as the e32 tables.