Files
AnyPS5/core
roboterspinne 40dd6df60d fix(shader): map the GCN VOP3 forms of the VOP2 and VOPC instructions the GCN tables already map
GcnTables::Vop3 lacked the VOP3 encodings of v_cmp_tru_f32/f64, every
v_cmps_* and v_subb_u32/v_subbrev_u32, although GcnTables::Vopc and
GcnTables::Vop2 map their e32 forms, so a PS4 shader using them in VOP3
form threw "GCN VOP3 opcode N ... is not implemented". Add the 36 pairs
following the VOP3 layout the decoder already uses (VOPC op, 0x100 + VOP2
op), mapped to the same RDNA opcodes as the e32 tables.
2026-11-01 11:34:39 +01:00
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