Files
AnyPS5/docs/dev/debt/libSceSaveDataDialog.native.md
T
MarcZX10 f1bf0f5184 docs(libSceSaveDataDialog.native): record why no save data dialog is drawn
The parameters that carry the message of a save data dialog have no verified
layout here, so the generic overlay dialog is not wired to this library.
2026-10-29 14:06:17 +00:00

1.7 KiB

libSceSaveDataDialog.native technical debt

Silent stubs

  • libSceSaveDataDialog.native shows no UI and ignores progress values. Progress-bar mode (5) stays running until the caller closes it, matching Skyrim PPSA03747's save sequence; other modes still finish immediately and return button 1 and the first nonempty directory name. Console dialog timing and selection behavior remain unverified. Lifecycle state error codes follow shadPS4: sceSaveDataDialogClose returns SAVE_DATA_DIALOG_ERROR_NOT_RUNNING whenever not running, sceSaveDataDialogGetResult returns SAVE_DATA_DIALOG_ERROR_NOT_FINISHED whenever not finished (checked before null pointer), and sceSaveDataDialogTerminate closes running dialogs and returns OK, rejecting uninitialized calls with SAVE_DATA_DIALOG_ERROR_NOT_INITIALIZED, and progress updates (sceSaveDataDialogProgressBarInc, sceSaveDataDialogProgressBarSetValue) return SAVE_DATA_DIALOG_ERROR_NOT_RUNNING whenever not running. Parameter size in sceSaveDataDialogOpen is unvalidated as console behaviour is unmeasured.
  • sceSaveDataDialogIsReadyToDisplay returns 1 without checking dialog initialization or display readiness.

Unknown function info

  • sceSaveDataDialogOpen (libSceSaveDataDialog.native) - no overlay dialog is drawn for any mode: the layouts of the user message, system message and error code parameters that the SaveDataDialogParam pointers lead to have no source in this repository or measurement on a PS5, so a dialog is not built from them. Closes when: the parameter layouts are measured on a PS5