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AnyPS5/docs/dev
Savvanis SpyrosandClaude Opus 5.5 45a2e3dd4a fix(relinker): resume scans after undecodable bytes between PS4 unwind functions
In PS4 executables and modules the bytes between unwind functions are
16-byte slots of function tails and padding, and a tail can begin inside
an instruction, such as a lone REX byte before a 15-byte NOP. The
syscall and call-site scans decode the executable segment linearly, so
such a slot failed the relink with "Cannot decode instruction".

For images with a PT_SCE_DYNLIBDATA segment the scans now receive the
unwind function ranges. Outside every range an undecodable byte is
skipped and decoding resumes at the next byte, and a decoding that would
cross into a range ends at its start, so gap bytes cannot change how a
function is decoded. Inside a range a decode failure still fails the
relink, and images without unwind ranges are scanned as before.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 23:45:49 +03:00
..
2026-10-18 19:49:54 +02:00