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AnyPS5 runs the title from its folder as /app0 and models none of these: libSceDiscId and sceKernelHwGetBdDriveInfo throw, every libSceUsbStorage device call throws, sceShellCoreUtilDeclareBeginOfExternalStorageAppMove throws, and sceSystemServiceAddLocalProcessForPs2Emu throws, so the running process is always the title's own PS5 executable. sceSystemStateMgrIsBdDriveReady, sceShellCoreUtilIsUsbMassStorageMounted and sceShellCoreUtilIsExternalStorageAppMoveInProgress return false, and sceLncUtilIsPs2Emu writes false. A null output to sceLncUtilIsPs2Emu throws, since no sceLncUtil function in the tree answers one.