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SandstromPLandClaude Opus 5.5 4ef2af62ea fix(agc): rasterize a multisampled depth target without MSAA_ENABLE at the pixel center
A draw with PA_SC_AA_CONFIG.MSAA_NUM_SAMPLES 2 (4x) and MSAA_ENABLE
clear into a 4x depth/stencil and color pair threw "multisampled
targets rasterized without MSAA_ENABLE are unsupported for points,
lines, a depth target or alpha-to-coverage", which stops METAL GEAR
SOLID: Peace Walker (PPSA18216) at its first presentation (draw B on
#5268). A depth target with the same sample count now gets the same
pixel center samples as the color targets, so each depth and stencil
sample is tested and written with the depth at the pixel center, as GL
allows when multisampling is disabled.

DB_EQAA Z interpolation or overrasterization and a sample-mask export
with a depth target throw on this path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 07:11:46 +05:30
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