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The pipeline library paragraph listed per-face depth bias, split alternate alpha blends, rect lists, geometry shaders and a stage without a variant id as the pipelines created whole. libraryKeys in Pipeline.cpp also builds a pipeline whole for barycentrics emulated through generated tessellation stages, for tessellation on MoltenVK, for a pixel shader with a fragment shader interlock or with its LDS array in a storage buffer, and for every pipeline under APS5_PIPELINE_STATS=1, and it tests a stage's RecompileResult::Identity rather than a variant id. The paragraph now lists these cases and names libraryKeys. AI-assisted: yes