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A paused player returned no video at all. Unity's video player prepares a clip by starting it, pausing, jumping to the start and polling sceAvPlayerGetVideoDataEx until the frame at the jump arrives, and only then resumes; PPSA12544 waited there forever on a black screen in its intro cinematic. While paused, the first frame after a jump is now delivered (the paused clock rebased to it); other frames are still held until the player resumes. The guest test pauses, jumps and expects that one frame and nothing after it. AI-assisted: yes Co-Authored-By: Claude Opus 5.5 <[email protected]>