Files
AnyPS5/core
JAB-devandClaude Opus 5.5 5abc86f3d5 fix(agc): look up cached draws at the fixed pixel push slot
With graphics pipeline libraries a draw places the pixel shader's push
constants at the fixed fragment slot (Graphics::StagePushOffset) and the
draw cache records that offset, but lookupDraw still expected the stacked
offset after the vertex shader's push bytes. Every pixel stage then missed
as a layout mismatch, so no cached draw or draw recipe was reused and each
draw was captured and materialized again.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-10 20:17:46 +02:00
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