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AnyPS5/docs/dev
QRMOEandClaude Opus 5.5 5f10d0a229 fix(shader): keep pixel helper lanes out of guest lane masks
Pixel-stage ballots and EXEC reads count only lanes that are not helper
invocations, so a waterfall loop over a saved whole-quad EXEC picks and
clears live lanes only. In programs that execute s_wqm on EXEC, writing
EXEC from a value keeps a helper invocation active while a live lane of
its quad is, so implicit-LOD sampling after a save/restore still has its
helpers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-26 09:19:15 +01:00
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