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HQasperandClaude Opus 5.5 612b41e4f3 perf(agc): resolve DISPATCH_INDIRECT thread dimensions on the GPU
An indirect dispatch with USE_THREAD_DIMENSIONS read its thread counts on the
CPU, which waits for the recorded work that stores them. The argument kernel now
turns them into group counts on the GPU and copies the counts into the
ShaderData thread limit, so the dispatch stays on the GPU path.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-19 19:36:01 +02:00
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