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Draw a glyph from sceFontGenerateCharGlyph through the sceFontRenderCharGlyphImage rasterizer at the glyph's own scale, with the renderer argument checked as sceFontBindRenderer checks it and the style frame argument, else the surface's frame, applied as surface frames are. The horizontal and vertical forms place the image like their character forms. The three functions build on RenderCodeWithStyle and ApplyStyleFrame from the previous commit and move out of Unimplemented.cpp.