Files
AnyPS5/core/libs/prx/libSceNpCommon
hypermistandClaude Opus 5.5 702d85e0bc fix(libSceNpCommon): check for a queued callout before writing it
sceNpCalloutStartOnCtx64 cleared and filled the entry before looking for
it in the queue, so restarting a queued callout cut off every callout
queued after it and changed its deadline while the callout thread could
read it. The entry is now written only after the duplicate check under
the context mutex. sceNpArchInit and sceNpArchTerm now hold a lock, so a
second caller no longer returns before the global heap exists. Both
differences from the firmware are recorded in the debt document.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_013XFS3FUfBtqCVfwmBrRQ6q
2026-10-24 00:57:29 +13:00
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