mirror of
https://github.com/boykopovar/AnyPS5.git
synced 2026-11-04 13:07:32 +00:00
A destroy waited only for another thread's render, so destroying a rack that another thread had locked freed it under that lock. Destroys now wait like renders and rack locks do, and the render owner field that only those waits read is gone. Co-Authored-By: Claude Opus 5.5 <[email protected]>