Files
AnyPS5/docs/dev
milescovielloandClaude Opus 5.5 741e706b19 fix(libSceNgs2): let a rack or system destroy wait for other threads' rack locks
A destroy waited only for another thread's render, so destroying a rack
that another thread had locked freed it under that lock. Destroys now
wait like renders and rack locks do, and the render owner field that
only those waits read is gone.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-20 13:16:13 +00:00
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